Property:Description

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H
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.  +
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.  +
A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.  +
A versatile assault rifle with good range, decent power, and good accuracy.<br>It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.  +
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.  +
This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.  +
A package of refined hemogen in a specialized container that prevents spoilage. Hemogenic humans can consume it to restore their internal hemogen stores. It can be administered via an operation to reverse blood loss.  +
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.  +
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.  +
A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.  +
Fine carpet with a hexagonal pattern for that ultra-technological look.  +
Fine steel plates with a hexagonal pattern for that ultra-technological look.  +
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.  +
A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.<br/>The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.  +
A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A hive of giant insects. If activated, it will spawn additional insects and hives over time, as well as valuable insect jelly.  +
A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. <br>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.  +
A draped hood which covers the head and ears.  +
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.  +
A flowering crop that yields hops, an essential ingredient in beer.  +
Holds resources for use by machines like nutrient paste dispensers.  +
Raw hops. A flavoring and preserving agent that is necessary for making beer.  +
A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.<br/>When in a caravan, people can ride horses to increase the caravan's speed.  +
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.  +
A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.  +
A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.  +
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.  +
Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.  +
How hungry a person is, influences [[saturation]].  +
This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.  +
A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments.  +
An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.  +
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.  +
I
A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
The wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.  +
A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.  +
A multiplier on the chance that this person will try to convert other people to their own ideoligion.  +
These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.  +
Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.  +
A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.  +
Dryads are small mammalian creatures that have a symbiotic relationship with the Gauranlen tree. This immature dryad can support and protect its tree, but its main purpose is to morph into more specialized and powerful dryad forms.  +
The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will [[Death|die]] from the disease before developing immunity.  +
An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.  +
A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.  +
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.  +
A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets.<br/><br/> While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.  +
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.  +
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.  +
Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.  +
Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.  +
Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.  +
How much this [[apparel]] improves a wearer's minimum comfortable temperature. Greater values allow surviving in colder [[temperature]]s.  +
How much this [[apparel]] improves a wearer's maximum comfortable temperature. Greater values allow surviving in warmer [[temperature]]s.  +
An advanced head-mounted computer and signaling array that dramatically enhances a mechanitor's control bandwidth. This allows the wearer to control many more mechanoids at once.  +
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.  +
J
A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.  +
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.  +
A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.  +
A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.  +
A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses. <Br> Some spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.  +
K
Kibble animal feed made from mixed meat and plant sources.  +
A simple helmet sized for children. It gives moderate protection against sharp attacks. Not effective against blunt weapons. That said, if this is being used in combat something has already gone very wrong.  +
A small set of pants sized to fit children.  +
A heavy jacket for keeping a child warm in cold temperatures.  +
A combined t-shirt and pants sized for kids, with a snuggly built-in undergarment. Little ones love it!  +
A small, simple t-shirt sized to fit children.  +
A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements.  +
A biological human kidney. Filters and removes waste products from the blood.  +
A spike that extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.  +
A pillow on which believers kneel while observing rituals, praying, or discussing.  +
A sheet on which believers kneel while observing rituals, praying, or discussing.  +
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.  +
L
A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.  +
A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend.  +
A dainty ladies' hat with complex embroidery.  +
Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.  +
A large platform that plays a role in ideoligious rituals.  +
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.  +
Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.  +
A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
A person-sized piece of material sculpted into an artistic form.  +
A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.  +
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.  +
A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.  +
The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.  +
A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects.  +
A combat support mechanoid with a wide-range bullet shield and mid-range needle gun. Designed to support other mechanoids, the legionary is vulnerable to anyone who can get inside its shield.  +
A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks.  +
A pulse-charged rapid-fire blaster for area fire.  +
A decorative light that rotates and changes colors. Used as a focus for dance parties.  +
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.  +
Blocks of solid limestone.  +
A biological human liver. Plays an important role in metabolism.  +
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.  +
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<br/>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.  +
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.  +
The ancient weapon of kings, the longsword can be used for slashing or stabbing.  +
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.  +
Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.  +
Various low broadleaf shrubs. These grow in clusters and slow down movement.  +
A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.<br/>Many ultratech combat squads owe their lives to a shield pack deployed at just the right time.  +
A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.<br>After the first dose, there is no way to get the mechanites out, ever.<br>On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.  +
A biological human lung. A pair of these form the core of the human respiratory system.  +
A wildcat larger than a housecat, but smaller than a cougar. Lynxes survive on a diet of small birds and animals. Their very warm fur keeps them safe from the brutally cold temperatures of their frozen territories.  +
M
A refined club, engineered for efficient swinging and deadly impacts.  +
A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.  +
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.  +
A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.  +
Drive nearby animals into a manhunting rage using a psychic pulse.  +
How well a character can physically interact with objects. Directly affected by [[consciousness]] and arms/hands/fingers effectiveness.  +
A common medium-sized tree, easily identifiable by its distinct three-pointed leaf.  +
Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.  +
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.  +
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.  +
The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.  +
Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.  +
How heavy an object is to carry in a [[caravan]] or a [[transport pod]]. Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.  +
Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.  +
The maximum hit points of an object. This represents how much [[damage]] it can take before being destroyed.  +
Above this [[temperature]], characters will be unhappy. <span title="10°C" style="border-bottom:1px dotted">Significantly</span> above this temperature, they will develop [[heatstroke]] and eventually [[Death|die]].  +
Raw butchered flesh. Can be cooked into meals or eaten raw.  +
The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.  +
A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator.  +
An automated mechanoid factory. It periodically assembles and deploys new mechanoids.  +
A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.  +
A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.  +
A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.  +
An implant which increses the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank. The implant can be self-installed in the same way as the mech link. The implant can be installed up to 6 times to increase its effect.  +
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.  +
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.  +
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.  +
A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.  +
Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.  +
The amount of materials yielded when this person shreds a dead mechanoid for resources.<br/>The actual amount is also related to the mechanoid's size.  +
The speed at which this person can shred a mechanoid for resources.  +
A transponder micro-organ that connects a mechanitor to a mechanoid, even over a great distance. Mechanitors are capable of controlling many mechanoids using a mix of psychic and electromagnetic signals.<br>Decrypting the transponder will allow you to pinpoint the location of the last mechanitor who controlled the mechanoid.  +
A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.  +
A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once.  +
A plasteel-weave combat helmet designed for battle mechanitors. It is embedded with computers and signal enhancers that moderately increase the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs.  +
A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.<br>Mechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.<br>Mechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.<br>Since the mechlink interlaces deep within the brain tissue, it can only be removed after death.<br>Note: A mechanitor must be capable of smithing work to gestate mechanoids.  +
A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.  +
A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.  +
The speed at which the character performs medical operations.  +
How effective this is when used to heal wounds and diseases, or do surgery. Higher medical potency improves the chances of a doctor treating wounds properly, and reduces the chances of failure during surgery.  +
The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation.  +
The base quality of tending given when tending wounds and illnesses. Final Tend Quality: ( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance. Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance. Higher tend quality will speed the recovery from [[injury]].  +
Speed at which the character tends to wounds and illnesses.  +
A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.  +
A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.  +
Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.  +
A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.  +
A medium platform that plays a role in ideoligious rituals.  +
A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually.  +
A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining. Picks up transmissions from ancient satellites and ubiquitous data cards.  +
A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.  +
While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.  +
Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.  +
Multiplier on melee damage with blunt attacks for items made of this material.  +
How long it takes to recover after striking with this as a melee weapon.  +
Damage done per hit in melee combat.  +
Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.  +
Chance to hit a target in melee. The target can still dodge even if we would've hit.  +
Multiplier on melee damage with sharp attacks like [[Damage Types#Cut|cutting]] or [[Damage Types#Stab|stabbing]] for items made of this material.  +
As long as someone's [[Mood]] is below this level, they are in danger of having a [[mental break]].  +
How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.  +
A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time  +
A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.  +
A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.  +
A small combat mechanoid armed with a low-powered mini-shotgun. Roughly four feet tall, militors lack the power, range, and toughness of more senior combat mechs. However, it is cheap to gestate and maintain, and so is often used as a rear guard or swarm attacker.<br>In war, mech armies are known to send militors into urban ruins to hunt down survivors after breaking the human defenses. For this reason, they are considered by some to be the most cruel of all mechanoid patterns.  +
Milk from an animal.  +
A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of human emotion. This temporarily prevents them from having mental breaks and inspirations.  +
Fine carpet decorated in a mind-bending style often associated with drug use.  +
Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.  +
A small burst-oriented flamethrower used by mechanoids.  +
A compact, short-range shotgun designed to be mounted on a light combat mechanoid.  +
An automatic turret-mounted slug-thrower.  +
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.  +
A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.  +
A simple automatic gun made to be mounted on a turret.  +
A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.  +
Below this [[temperature]], characters will be unhappy. <span title="10 °C (18 °F)" style="border-bottom:1px dotted">Significantly</span> below this temperature, they will develop [[hypothermia]] and [[frostbite]] and eventually [[Death|die]].  +
This creature cannot be [[tame]]d, [[Animals#Train|trained]], or commanded by anyone with less than this skill in animals.  +
A speed at which this person mines away walls.  +
The percentage of mined resources a miner will produce. This applies to both wall mining and deep drill mining. This doesn't affect the production rate of rock chunks from deep drills.  +
Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.  +
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.  +
A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.  +
A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.  +
Marks the place where you intend to build a monument. Once placed, this cannot be moved.  +
Fine carpet in a morbid style.  +
A stone bas relief of morbid imagery for decorating a floor.  +
A stone bas relief of morbid imagery for decorating a floor.  +
Fine stone tiles in a morbid style.  +
A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.  +
A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.  +
Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.  +
Speed of movement in cells per second (c/s).  +
How well a character can move around. Directly affected by consciousness.  +
A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br/>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.  +
Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.  +
Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.  +
N
A molecular-restructing mechanoid micro-organ. It is necessary to produce certain advanced mechanoids and equipment. A mechanitor can study this chip to help unlock higher tiers of mechtech research.  +
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.  +
This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.  +
How effective this person is as a negotiator. This affects the speed of [[prisoner]] recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.  +
A crossbow-like device that throws rough spikes embedded with a paralytic biotoxin. Low damage, but it stuns non-mechanoid targets. Large targets are more resistant to the biotoxin and will be stunned for less time.  +
Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.  +
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.  +
A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.  +
Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature in range but outside of the safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.  +
A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.  +
A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.<br/><br/>The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.  +
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.  +
A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core..<br/><br/>If you destroy the pillar, you can recover a shard of dark archotech.  +
A book containing fictional or true stories for the pleasure and edification of the reader.  +
A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.  +
A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.  +
A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.  +
A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it.  +
O
A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.  +
An ancient targeting apparatus for an orbital bombardment system. This unit designates a target and transmits the coordinates to a network of satellites, which then bombard the target area with kinetic impactors. This unit has been reprogrammed to accept unauthorized users, but once it is used, the network will detect the incursion and cut off the link permanently.  +
An ancient military targeting device. It signals an orbital platform to drop a mechanoid combat cluster at the targeted point. The cluster may include any mixture of mechanoids and mech defense structures.<Br>Though they may have once had some allegiance to the ancient army that created this unit, any mechs dropped now will indiscriminately attack any human they see - including the one that summoned them.<Br>The unit only contains one usage code, so it can only be used once.  +
An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter.  +
Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.  +
The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.  +
Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.  +
An extracted, unfertilized human ovum cell stored in a protective capsule. Once fertilized by a male, it becomes an embryo which can then be implanted into a human mother or growth vat.  +
P
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.  +
How much pain a person feels.  +
The pain level at which this creature is downed from [[pain]].  +
Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.  +
A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.  +
A tropical tree with a tall, naked trunk topped by a cluster of very broad leaves. Unfortunately, this variety doesn't produce any edible coconuts.  +
An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength.  +
A soft furry pelt harvested from a big cat. It is difficult to pierce and insulates well against heat.  +
A simple set of pants.  +
A small mechanoid designed for non-violent emergency situation management and medical care. The paramedic can rescue the wounded, fight fires, treat the sick, and even perform surgery when a more-qualified human is not available. Its built-in jump launcher allows it to jump into, and out of, emergency situations, and its built-in firefoam popper can quickly extinguish fires.  +
A thick parka for staying warm even in the coldest of temperatures.  +
Designates a spot for throwing parties.  +
A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.  +
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.  +
Concrete tiles. Cheap, but neutral in terms of looks and slow to build.  +
A small cactus that resembles a cluster of pebbles. It can only grow on polluted terrain. It yields a meager amount of woody fiber when harvested.  +
A wood log fashioned into a crude but effective artificial leg.  +
A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.  +
A post with a sign designating an animal pen. It must be placed in an area enclosed by fences, barricades, walls, and doors. You can assign each pen marker a set of animals to accept, and handlers will bring animals to an appropriate pen.  +
A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.<span title="Content appears as it does in the source, do not correct it." style="border-bottom:1px dotted"><sup>[sic]</sup></span> Must be taken every five days to remain effective.<br/>This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.  +
A hyper-advanced computer core that houses a peak-human-equivalent machine persona. In its isolated state, the core is dormant. Installed in a proper support structure, however, it can become a mind of great power.  +
A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.  +
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.<br>This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.  +
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage. <Br> This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.  +
A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.  +
Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.  +
A variant of cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.<br/>Phoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.  +
An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument. <Br>It can be crafted at a smithy.  +
Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.  +
Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.  +
A clunky multi-legged combat mechanoid specialized as a long-range weapons platform. While effective at distance, it is weak in close-range fights and in melee combat.<br>Veterans of mechanoid wars know that often, the safest place to be around a pikeman is touching it.  +
Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.  +
A short cactus. It is so named because it resembles a pincushion.  +
A large conifer covered with prickly pine cones. It grows in a distinctive conical shape.  +
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.  +
The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.  +
Speed at which this person sows and harvests [[plants]].  +
Plant decorative flowers here to improve the mood of people nearby.  +
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.  +
Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.  +
Overlapping solid plates of armor covering the entire body from neck to feet.  +
A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.  +
A table designed for playing gambling card games like poker. A great way to test your strategic skills and a bit of luck.  +
A great white bear adapted for frozen climates. Their thick blubber and fur keep them warm in winter.<br>While their usual diet consists of fish and scavenged meat, the polar bear can also use its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.  +
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.  +
The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain.  +
After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.<br>Unlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks.  +
A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees.  +
A highly nutritious tuber. Potatoes grow well even in somewhat poor soil, and form a delicious crispy outer coating when fried in oil.  +
Raw potatoes.  +
A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.  +
A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.  +
Switches power on/off.  +
An energy-focusing mechanoid micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment. A mechanitor can study this chip to help unlock higher tiers of mechtech research.  +
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.<br/>Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.  +
A long, flowing robe embroidered with complex decorative designs.  +
An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.  +
A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.  +
Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.  +
A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.  +
A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.  +
A multiplier on how fast this person can prune a [[Gauranlen tree]] to maintain their connection with it. Pruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.  +
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.  +
A one-use broad-wave psychic effector. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.  +
An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly driving them insane. The effect is modulated by an individual's psychic sensitivity.  +
An ancient device that projects a soothing psychic field around itself. This improves the mood of anyone nearby. Works through walls.  +
A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic waves.  +
This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.  +
A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.  +
Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.  +
A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.  +
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.  +
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.  +
A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.  +
An archotech device that generates a massive psychic suppression field tuned to a particular gender. People of that gender have their psychic activity suppressed, reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.  +
A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br/>Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.  +
This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.  +
Raw cut leaves of a psychoid plant.  +
A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.  +
A consumable archotech-created device that forms or upgrades a psylink in the user's mind.<br>The user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.  +
A one-use super-dose of mechanites which trains a specific psychic power. The dose is administered through the orbit of the eye. Once released into the brain, the mechanites form knowledge of a specific psycast ability, transmuting themselves into neural tissue as needed.  +
An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.  +
A wooden tower for ritual burning.  +
Q
An item's quality is how well-made it is.  +
R
A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything.  +
Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.  +
How long it takes to recover after firing this weapon.  +
A multiplier on the cooldown between bursts when using a ranged weapon  +
A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere.  +
A tree similar to a palm tree with dense surface roots. It can only grow on polluted terrain. When harvested, it yields a meager amount of wood.  +
Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.  +
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.  +
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.  +
Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.  +
Base chance this person will recruit a prisoner.  +
A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.  +
A small solitary canine evolved for hunting small prey in temperate climates. Chicken farmers hate foxes because of their ability to destroy a whole coop in minutes.  +
A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.  +
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.  +
A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.<br/>This implant can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its range.  +
An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.<br/>Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.<br/>This implant can be self-installed in the same way as the mechlink.<br/>This implant can be installed up to 3 times to increase its range and shield energy.  +
The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.  +
An implant which increases the speed at which a mechanitor can repair a mechanoid. This does not affect the overall energy needed to repair a mechanoid.<br/>The implant allows the mechanitor to plug in directly with the mechanoid while they are repairing it. This allows them to more quickly understand the mechanoid's injuries, and better-direct the mech's self-repair mechanites to assist with the repair.<br/>This implant can be self-installed in the same way as the mechlink.<br/>This implant can be installed up to 6 times to increase its effect.  +
An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.  +
How fast this person performs [[research]] and how quickly they can find things using [[Long range mineral scanner|scanning]] [[Ground-penetrating scanner|equipment]].  +
How fast people sleeping on this gain [[rest]].  +
A multiplier on how quickly a creature [[rest]]s while sleeping.  +
A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after [[Death|death]], mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.  +
A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.<br/>Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.<br/>A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.  +
Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.  +
A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.  +
An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.  +
Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.  +
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.  +
A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.  +
A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.  +
A haunting mask worn by those that worship the void.  +
A spot for carrying out certain kinds of rituals.  +
A long, flowing robe without a hood.  +
A chunk of rock. Can be cut into usable stone blocks.  +
An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.  +
A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era.  +
A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.  +
A homey rug with a rustic-style pattern, for decorating a floor.  +
A homey rug with a rustic-style pattern, for decorating a floor.  +
S
A flag representing enemies, ready to be burned as part of a ritual.  +
A large cactus native to arid Earth environments. Though it is not a tree, it yields a small amount of fibrous material that can be used like wood.  +
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.  +
Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.  +
An ornamented burial receptacle for the honored dead.  +
A long strip of material worn over one shoulder. It offers minimal protection from heat, cold, and attacks. Due to its minimalist nature, nudists won't complain about wearing it.  +
A book which describes technology and methods for using it. Reading schematics can help unlock new technologies.  +
A desk where adults can teach lessons to children.  +
A close-approach war mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame.  +
Speed at which this person sculpts.  +
Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.  +
A large self-powered hermetically-sealed crate with built-in security alarms. These can preserve their contents for a long time. If it is opened without the proper code, it will probably activate some nearby security system.  +
A heavily reinforced door. It is slow to open and requires electricity, but is very strong. It's a good choice if you want to keep something dangerous out - or in. The door requires walls on either side to function.  +
A multiplier on the price at which you can sell items.  +
A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.  +
A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.  +
A conical woven hat. Good for keeping cool during long hours in the sun.  +
A creature who has been raised from the dead by corrupted nano-scale archites.  +
A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.  +
A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.<br/>The effect does not stack.  +
Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.  +
Sheep's wool. It provides good insulation.  +
A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.  +
The maximum energy a personal shield can have at one time. More energy can absorb more damage.  +
The rate at which a shield gains energy as long as it is not broken.  +
A projectile-repulsion device. It will attempt to stop incoming projectiles or shrapnel, but does nothing against melee attacks or heat. It prevents the wearer from firing out, and shuts down instantly if hit by EMP.  +
A piece of ultratechnology that can generate a momentum-repulsor shield. This can't do anything on its own, but it is necessary to craft some other usable shield items. Shield cores can be obtained by deconstructing mechanoid shield generators.  +
A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it.  +
A computer core housing a machine persona who can guide a starship through any challenge during a multi-decade starflight.  +
A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.  +
A reactionless Johnson-Tanaka drive capable of launching a ship into orbit, and crawling across the vast expanses between stars.  +
Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.  +
Powers a ship on its journey between stars. Takeoff requires a long powerup process that is likely to attract raiders.  +
A structural beam around which a starship can be constructed. Includes all the necessary conduits and transit pipes for communications, power, and materials transport.  +
Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.  +
A simple short selfbow made from a single piece of wood.  +
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.  +
How well a character can see.  +
Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.  +
A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.<br>A mechanitor can study this chip to help unlock higher tiers of mechtech research.  +
This metal is mostly used as a commodity currency. It can also be used for making decorations.  +
For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.  +
A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.  +
A simple meal quickly cooked from a few ingredients.  +
A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.  +
A one-use super-dose of mechanites which trains a specific skill.<br/>The dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.  +
Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.  +
Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.  +
A human skull.  +
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.  +
A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.  +
A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good. This one is wide enough to fit two people.  +
Blocks of solid slate. A dull-looking rock that chips easily.  +
An uncomfortable arrangement of straps around the torso made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.  +
An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.  +
A multiplier on the speed that a person's [[Rest|sleep need]] falls.  +
A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect.  +
A scavenged archotech shard mounted in an electrical control frame. The device creates a psychic pulsation in the local area which alters the brain chemistry of those nearby, halting the buildup of fatigue toxins and removing the need for sleep. However, it also irritates anyone nearby.  +
Designates a spot on the ground where people should sleep. Not comfortable.  +
A hard cap that partly covers the wearer's scalp.  +
A compact single-shot slug thrower designed to be mounted on a light combat mechanoid.  +
A small platform that plays a role in ideoligious rituals.  +
A small shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.  +
A torso-sized piece of material sculpted into an artistic form.  +
A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. <br><br>Since shelf space is limited, shelves cannot hold chunks, buildings, plants and large corpses.  +
The remnants of a tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time.  +
The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill.  +
Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.  +
A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.  +
A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.  +
An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.  +
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.  +
Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.  +
A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.  +
Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely.  +
A defensive smokescreen. When activated, it will release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.  +
Designate rough stone terrain to be smoothed.  +
A multiplier on the speed at which this person smooths rough stone floors and walls.  +
An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.  +
This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.  +
A set of large snowballs piled and shaped to resemble a person. People make these for the fun of it.  +
A multiplier on how much other people are affected by this person's social interactions.  +
Produces electricity from sunlight. Does not work in the dark or under artificial light.  +
Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.  +
An ancient ultratech spacedrone.  +
A polearm tipped with a sharp point for stabbing opponents.  +
A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.  +
Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.  +
A radial arrangement of metal pieces in a spikecore style, for decorating a floor.  +
A radial arrangement of metal pieces in a spikecore style, for decorating a floor.  +
Fine steel plates decorated in an aggressive spikecore style  +
Fine stone tiles in a spikecore style.  +
A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.  +
One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.  +
A standard-tier mechanoid brain, this is a psychodynamic substrate unit supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this is more than a silicon computer. Its thinking, psychically-present subpersona makes it more adaptable than silicon systems. However, this also means it can only be produced by analog pattern transfer from another thinking mind.  +
An electrical standing lamp that lights an area. People need light to move and work at full speed.  +
When conditions are inhospitable, insects sometimes form stasis cocoons and burrow underground. These cocoons keep insects safe from fire, extreme temperatures, and other threats for years.<br> Pollutants can stimulate cocoons and cause them to resurface, and strong pollutants can attract cocoons from great distances.<br> Cocoons do nothing if they are not disturbed. If a cocoon is disturbed or destroyed, the insect within will awaken and attack, triggering other nearby cocoons in the process.  +
Speed at which this person sows and harvests [[plants]].  +
Speed at which this person sows and harvests [[plants]].  +
An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.  +
A chunk of steel slag. While it's useless in its current form, it can be smelted to recover steel.  +
Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.  +
A grand crown of metal with an elaborate, overbearing design.  +
Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.  +
An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.  +
Used for storing items.  +
Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.  +
A work table with saws and chisels for cutting stone chunks into usable blocks.  +
Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.  +
A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.  +
This bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.  +
A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.  +
Rough straw matting for use in animal barns. It is cheap and accepts very little filth.  +
A low bush-like plant that yields fragile but delicious strawberries. While it isn't quite as productive calorie-for-calorie as other crops, strawberries are delicious even when raw.  +
Momentarily disrupt motor function in the target's brain, preventing any movement.  +
A table with a mirror and styling tools. People can use this to change their look.  +
A work station where a mechanitor can produce basic-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier mechs.<br>Higher tier subcores can be created by building a subcore softscanner or a subcore ripscanner.  +
A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br/>Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids.  +
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.<br>Higher tier subcores can be created by building a subcore ripscanner.  +
An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.  +
An industrial lamp which lights an area brightly enough to grow crops, but consumes a huge amount of power. Automatically turns itself off at night.  +
A multiplier on a warden's ability to suppress [[slaves]].  +
A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.  +
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.  +
T
A simple T-shirt.  +
People eat off tables when chairs are placed facing them.  +
People eat off tables when chairs are placed facing them.  +
People eat off tables when chairs are placed facing them.  +
People eat off tables when chairs are placed facing them.  +
A simple automatic gun made to be mounted on a turret.  +
A thick cap made from animal skin with a stylish bushy tail. Great for keeping warm in winter.  +
Speed at which this person makes clothes.  +
A [[characters|character]]'s capacity of speech. Directly affected by consciousness.  +
Wild tall grass. Slows down anyone moving over it.  +
The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.  +
An exceptionally strong hardwood tree that grows in warm climates. Because teak wood is so durable and water-resistant, it was used to form the keel of wooden sailing ships in ancient times.  +