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A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.

Base Stats

8 kg
2 ˣ 1
Cover Effectiveness


Work To Make
600 ticks (10 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Building Material (steel, wood, plasteel, etc.) 30

A shelf is an item of furniture that holds two stacks of items similar to a Stockpile. It also protects these items from deterioration and removes their beauty penalty. Their default setting is to contain weapons only at "Important" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage.

The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 ugliness penalty they would otherwise have if left on the ground.


Constructing a shelf requires the Complex Furniture research to be complete and requires 600 units of work and either 30 (300 for small volume materials) materials of any stone, wood or metal.


Shelves have three primary uses: to protect the items from the environment, to allow for efficient hauling and to negate the penalties from seeing the items in the shelf.

The effect of the first is simple. Shelves protect their contents from deterioration when placed outdoors and/or in unroofed areas. This makes them useful to preserve weapons, armor, and mortar shells close to defense structures.

Secondly, while effectively acting as Stockpiles otherwise, Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker. The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile. Thus, a pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves.

Lastly, they negate the beauty penalty of the items they store, typically -4, while also providing their own small amount of beauty on top of that. As you'd expect, they also prevent pawns from observing corpses, and thus prevent the mood debuff from seeing them. This makes them great for holding high negative beauty items, allowing easy storage of human corpses in a freezer without affecting the pawns using it, or to cut down on both travel time and the beauty penalty in rooms sensitive to the penalty, such as by storing medicine in hospitals.

Material Table

  • Material Stuff cost Beauty Work Mass HP Flammability Market Value
    Wooden Shelf Wood 30 0 420 ticks (7 secs) 8 65 100% 38 Silver
    Granite Shelf Granite Blocks 30 0 3,600 ticks (1 min 8 170 0% 30 Silver
    Limestone Shelf Limestone Blocks 30 0 3,600 ticks (1 min 8 155 0% 60 Silver
    Marble Shelf Marble Blocks 30 1 3,300 ticks (55 secs) 8 120 0% 30 Silver
    Sandstone Shelf Sandstone Blocks 30 0 3,000 ticks (50 secs) 8 140 0% 29 Silver
    Slate Shelf Slate Blocks 30 0 3,600 ticks (1 min 8 130 0% 30 Silver
    Jade Shelf Jade 30 10 3,000 ticks (50 secs) 8 50 0% 153 Silver
    Golden Shelf Gold 300 20 540 ticks (9 secs) 8 60 40% 3000 Silver
    Plasteel Shelf Plasteel 30 0 1,320 ticks (22 secs) 8 280 0% 275 Silver
    Silver Shelf Silver 300 6 600 ticks (10 secs) 8 70 40% 300 Silver
    Steel Shelf Steel 30 0 600 ticks (10 secs) 8 100 40% 59 Silver
    Uranium Shelf Uranium 30 0 1,140 ticks (19 secs) 8 250 0% 184 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Version history

    In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.

    In 1.0, shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect.