|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
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A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
- Insulation - Cold
- 4 °C (7.2 °F)
- Insulation - Heat
- 2 °C (3.6 °F)
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Required Research
- Ultra Mechtech
- Skill Required
- Crafting 7
- Work To Make
- 15,750 ticks (4.38 mins)
- RoyalTier7, Mechlord
The mechlord helmet is a piece of apparel added by the Biotech DLC.
Mechlord helmets can be crafted at a Fabrication bench once the Ultra Mechtech research project has been completed. They require 120 Plasteel, 6 Advanced components, 2 Nano structuring chips, 15,750 ticks (4.38 mins) of work, and a Crafting skill of 7.
Mechlord helmets have the same defensive stats as recon helmets. The helmet itself has 240 HP, which is 100% higher than regular recon armor.
It increases a mechanitor wearer's bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5. These stats are not impacted by quality.
The mechlord helmet and its associated armor meet the apparel requirements of all nobility.
Providing the same armor and coverage as a recon helmet and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for mechanitors that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor and the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. It meets the apparel requirements of nobility as well.
As it deteroriates over time, and losing one means losing control of some of your mechanoids, make sure to have some way to replace one.
For the full effects of qualities, see Quality.
- Biotech DLC Release - Added.
- 1.4.3534 - Mechlord armor satisfies royal title requirements.