Nerve spiker

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Nerve spiker

Nerve spiker

A crossbow-like device that throws rough spikes embedded with a paralytic biotoxin. Low damage, but it stuns non-mechanoid targets. Large targets are more resistant to the biotoxin and will be stunned for less time.

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Market Value
62 Silver [Note]
Mass
1.3 kg

Ranged Combat

Mode
Single-Shot
Damage
11 dmg (Nerve)
Armor penetration
16%
Warm-Up
87 ticks (1.45 secs)
Cooldown
99 ticks (1.65 secs)
Range
29.9 tile(s)
Accuracy
70% - 78% - 65% - 35%
Velocity
44 (m/s)
Burst Count
1 (per burst)
DPS
3.55
Stopping power
0.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Crafting spot / Bioferrite shaper
Required Research
Bioferrite shaping
Skill Required
Crafting 3
Work To Make
9,000 ticks (2.5 mins)
Work Speed Stat
General Labor Speed
Resources to make
Bioferrite 40
Technical
Has Quality
True
thingCategories
WeaponsRanged
weaponTags
NerveSpiker
tradeTags
HoraxWeapon


Nerve spikers are ranged weapons added by the Anomaly DLC that deal low DPS but stun organic targets on hit.

Acquisition[edit]

Nerve spikers can be crafted at a crafting spot or bioferrite shaper once the Bioferrite shaping research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 40 Bioferrite, 9,000 ticks (2.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 3.

Summary[edit]

The nerve spiker is a crossbow like weapon that stuns living targets on hit.

The stun time is between 1 and 4 seconds, dependent on the body size. The target is only adapted after being hit for a short time.

Analysis[edit]

The nerve spiker has a low rate of fire and performs poorly at all ranges. Up to short range, it performs similarly to a short bow, and while it performs better at range including having a longer over all range, this only makes it slightly better than than the worst ranged weapons in the game. The stun does not help much.

Smelting nerve spikers yields Bioferrite 10 bioferrite each. This makes cultist raids a decent source of the material.

Attack table

Ranged

  • Nerve spiker Nerve spiker Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9.9 14.4% 56% 62.4% 52% 28% 3.2 1.79 1.98 1.66 0.89 31 Silver
    Poor 11 16% 63% 70.2% 58.5% 31.5% 3.55 2.24 2.49 2.09 1.14 47 Silver
    Normal 11 16% 70% 78% 65% 35% 3.55 2.49 2.77 2.31 1.24 62 Silver
    Good 11 16% 77% 85.8% 71.5% 38.5% 3.55 2.73 3.05 2.56 1.38 78 Silver
    Excellent 11 16% 84% 93.6% 78% 42% 3.55 2.98 3.34 2.77 1.49 93 Silver
    Masterwork 13.75 20% 94.5% 100% 87.75% 47.25% 4.44 4.22 4.44 3.91 2.09 155 Silver
    Legendary 16.5 24% 100% 100% 97.5% 52.5% 5.33 5.33 5.33 5.22 2.82 310 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Nerve spiker Nerve spiker Limb (Blunt) Limb (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 31 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 47 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 62 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 78 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 93 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 155 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 310 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • Anomaly DLC Release - Added.
    • ? - Can now be crafted at a crafting spot.