Warhammer
This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled. |
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Warhammer
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
Base Stats
Melee Combat
- Mode
- Melee
- Melee Attack 1
- handle
11 dmg (Poke)
2.6 seconds cooldown
16% armor penetration - Melee Attack 2
- head
20 dmg (Blunt)
2.6 seconds cooldown
30% armor penetration - Melee Average DPS
- 6.89
- Melee Average AP
- 27%
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 5
- Work To Make
- 18,000 ticks (5 mins)
- Stuff tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
- thingSetMakerTags
- RewardStandardQualitySuper
The Warhammer is a melee weapon introduced in the Royalty DLC that does a significant amount of blunt damage and has a long cooldown. As a blunt weapon, warhammer attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
Acquisition
Warhammers can be crafted at the fueled smithy or electric smithy once the Long Blades research has been completed; with 150 Stuff (Wood/Metals) and 18,000 ticks (5 mins) of work.
They can also be purchased from outlander and orbital combat suppliers, or found from outlander and pirate raiders drops.
Analysis
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Compared to the club the warhammer is significantly more expensive to produce and has a 30% longer cooldown period. The warhammer is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration. (See comparison below)
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Head (Blunt) | HP | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Warhammer | 6.83 | 23.85% | 9.9 | 2.34s | 14.4% | 3.81 | 25% | 18 | 2.34s | 27% | 6.92 | 75% | 65 | 225 ![]()
|
Golden Warhammer | 7.85 | 30.48% | 12.65 | 2.6s | 18.4% | 5.6 | 25% | 23 | 2.6s | 34.5% | 10.17 | 75% | 60 | 15060 ![]() |
Plasteel Warhammer | 7.68 | 23.85% | 9.9 | 2.08s | 14.4% | 4.28 | 25% | 18 | 2.08s | 27% | 7.79 | 75% | 280 | 1495 ![]() |
Silver Warhammer | 7.51 | 29.15% | 12.1 | 2.6s | 17.6% | 5.12 | 25% | 22 | 2.6s | 33% | 9.31 | 75% | 70 | 1565 ![]() |
Steel Warhammer | 6.83 | 26.5% | 11 | 2.6s | 16% | 4.23 | 25% | 20 | 2.6s | 30% | 7.69 | 75% | 100 | 350 ![]() |
Uranium Warhammer | 9.31 | 39.75% | 16.5 | 2.86s | 24% | 8.65 | 25% | 30 | 2.86s | 45% | 15.73 | 75% | 250 | 1025 ![]() |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder