Electric smithy

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Electric smithy

Electric smithy

An electric-powered station for smithing non-mechanical weapons and tools.

Base Stats

Market Value
295 Silver [Note]
20 kg
Path Cost


3 ˣ 1
pass through only
Cover Effectiveness
Terrain Affordance
-210 W
Tool cabinet


Required Research
Electricity , Smithing
Skill Required
Construction 5
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.


To be constructed, electric smithies require Smithing and Electricity to be researched, a Construction skill of 5, Steel 100 Steel, Component 3 Component and 3,000 ticks (50 secs) of work


The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the Crafting skill of the colonist (see quality for a detailed chart).

If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.

Up to two nearby tool cabinets can be connected to a electric smithy to increase work speed.

Electric smithies have a Cleanliness value of -3.

The following items can be crafted at the electric smithy.

  • Name Materials Work to Make Type
    Breach axe Breach axe Stuff 50  (Metallic) 005,000 ticks (1.39 mins) Equipment - Weapons
    Club Club Stuff 40  (Metallic/Woody/Stony) 001,200 ticks (20 secs) Equipment - Weapons
    Gladius Gladius Stuff 50  (Metallic/Woody) 012,000 ticks (3.33 mins) Equipment - Weapons
    Greatbow Greatbow Wood 60 009,000 ticks (2.5 mins) Equipment - Weapons
    Ikwa Ikwa Stuff 50  (Metallic/Woody) 005,000 ticks (1.39 mins) Equipment - Weapons
    Knife Knife Stuff 30  (Metallic) 001,800 ticks (30 secs) Equipment - Weapons
    Longsword Longsword Stuff 100  (Metallic/Woody) 018,000 ticks (5 mins) Equipment - Weapons
    Mace Mace Stuff 50  (Metallic/Woody) 006,000 ticks (1.67 mins) Equipment - Weapons
    Pila Pila Wood 70 007,000 ticks (1.94 mins) Equipment - Weapons
    Plate armor Plate armor Stuff 170  (Metallic/Woody) 038,000 ticks (10.56 mins) Gear - Armor
    Recurve bow Recurve bow Wood 40 005,000 ticks (1.39 mins) Equipment - Weapons
    Short bow Short bow Wood 30 002,400 ticks (40 secs) Equipment - Weapons
    Simple helmet Simple helmet Stuff 40  (Metallic) 003,200 ticks (53.33 secs) Gear - Armor
    Spear Spear Stuff 75  (Metallic/Woody) 012,000 ticks (3.33 mins) Equipment - Weapons
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25  (Metallic/Woody) 001,200 ticks (20 secs) Gear - Clothing
    Axe Axe Content added by the Royalty DLC Stuff 50  (Metallic/Woody) 007,000 ticks (1.94 mins) Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50  (Metallic) 008,000 ticks (2.22 mins) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75  (Metallic) 012,000 ticks (3.33 mins) Gear - Clothing
    Harp Harp Content added by the Royalty DLC Wood 150 018,000 ticks (5 mins) Misc
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 032,000 ticks (8.89 mins) Misc
    Piano Piano Content added by the Royalty DLC Steel 120  + Wood 220 050,000 ticks (13.89 mins) Misc
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150  (Metallic/Woody) 018,000 ticks (5 mins) Equipment - Weapons