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Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product.
Stuff is usually categorized. For example, an item can be made of "Leathery" stuff i.e. that part of the recipe can be fill by the correct amount of any given Leather. Categories include:
- 0.7.581 - Stuff system added. Prior to this, objects equivalent to stuffed objects had to be distinctly defined i.e. wood wall and metal wall.