Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.
- 1 ˣ 1
- Move Speed Factor
- Work To Make
- 500 ticks (8.33 secs)
Flagstone can also be generated when you create a colony on a tile with stone road on it.
Flagstone provides no beauty modifier, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
Unlike other floors, when removed with the Remove Floor command, it provides no resources.
Flagstone shares a similar role to concrete or paved tile as a relatively fast, non-flammable, beauty-ignorant flooring. It takes 5x the work to lay flagstone than concrete, while stone blocks take a lot of time to craft. Flagstone has a useful niche if you have a steel shortage, or a stone block excess.
Both flagstone and stone tiles cost the same amount of stone. The latter takes 1,100 ticks (18.33 secs) of work to construct, over double the work, for +1 beauty per tile. Flagstone is more useful outside, where beauty doesn't matter as much, and stone tiles inside.
- 1.4.3523 - Cleaning time factor added.