Slate blocks

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Slate blocks

Slate blocks

Blocks of solid slate. A dull-looking rock that chips easily.

Base Stats

Type
MaterialStone
Stuff Categories
Stony
Market Value
0.9 Silver
Stack Limit
75
Mass
0.9 kg
Beauty
-12
Rotatable
False
Path Cost
14 (48%)

Building

Terrain Affordance
Heavy

Stat Modifiers

Beauty Factor
×1.1
Beauty Offset
+0
Work To Make Factor
×1.3
Work To Build Factor
×6
Work To Build Offset
+140 ticks (2.33 secs)
Max Hit Points
×1.3
Flammability
×0
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.6
Melee Cooldown
×1.3
Door Opening Speed
×0.45
Rest Effectiveness
×0.9

Creation

Crafted At
Stonecutter's table
Work To Make
1,600 ticks (26.67 secs)
Resources to make
Stone chunk 1
Product Amount
Slate blocks 20
Technical
defName
BlocksSlate
Color
(70,70,70)
Stuff Adjective
slate


Slate blocks are a stony material and are the lightest weight of five types of stone blocks.

Acquisition[edit]

Slate blocks are cut from slate chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.

Usage[edit]

Slate blocks can be used as a material for stuffable items with the Stony stuff tag.

Slate blocks can be used in the following recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SVMs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SVMs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SVMs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SVMs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SVMs) Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SVMs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SVMs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SVMs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SVMs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SVMs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SVMs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) Building - Furniture
    Grand stele Grand stele Stuff 250 (Stony) Building - Misc
    Large stele Large stele Stuff 125 (Stony) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SVMs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SVMs) Building - Misc
    Urn Urn Stuff 20 (Metallic/Stony, 200 for SVMs) Building - Misc
    Electric crematorium Electric crematorium Stuff 150 (Stony) + Steel 20 + Component 2 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SVMs) + Steel 25 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SVMs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SVMs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SVMs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SVMs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SVMs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SVMs) Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SVMs) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SVMs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SVMs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SVMs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SVMs) Building - Structure
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SVMs) Equipment - Weapons
    Flagstone Flagstone Stuff 4 (Stony) Floor
    Stone tile Stone tile Stuff 4 (Stony) Floor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SVMs) Building - Furniture
    Blackboard Blackboard Content added by the Biotech DLC Stuff 15 (Woody/Stony) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SVMs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SVMs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SVMs) Building - Furniture
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) Art
    Morbid slab (broad) Morbid slab (broad) Content added by the Ideology DLC Stuff 150 (Stony) Building - Floor
    Morbid slab (medium) Morbid slab (medium) Content added by the Ideology DLC Stuff 100 (Stony) Building - Floor
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SVMs) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony, 500 for SVMs) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SVMs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SVMs) Building - Furniture
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SVMs) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SVMs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SVMs) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony, 3000 for SVMs) + Gold 75 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SVMs) Building - Ideology (Buildings)
    Morbid stone tile Morbid stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Spikecore stone tile Spikecore stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Totemic stone tile Totemic stone tile Content added by the Ideology DLC Stuff 20 (Stony) Floor
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony, 500 for SVMs) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony, 3000 for SVMs) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SVMs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SVMs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SVMs) Building - Misc
    Fine stone tile Fine stone tile Content added by the Royalty DLC Stuff 20 (Stony) Floor
  • Analysis[edit]

    Comparison to other materials[edit]

    Slate blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.

    With the second lowest HP factor and stats that are otherwise baseline for other the other stone types, slate blocks are an objectively inferior choice for all use-cases when compared to other stone types. However, the differences are slight enough that aesthetics or availability can easily make up the difference. Their one standout quality is their low weight, which makes slate a better choice for transporting stone blocks or chunks via caravan or transport pod when quantity is the primary concern. Slate is 90% the weight of sandstone, 82% the weight of limestone, and 72% the weight of marble, and 72% the weight of granite. The practical utility of this is minimal however, as rarely will it be relevant to caravan large amounts of stone blocks.

    Slate is slightly more beautiful than other stone types and is fifth for most beautiful material for sculptures after gold, jade, silver and marble and tied with sandstone. Generally speaking, one of these materials should be used instead, however if they are unavailable, slate is a high-work but non-flammable option with decent beauty.

    Stone generally[edit]

    This section is transcluded from Stone blocks analysis.

    Stone blocks are an important option for construction throughout the game. Stone is cheap, available in large quantities on all maps, and is incredibly useful at all phases of the game as a fireproof, low-wealth material for sturdy walls & buildings and beautiful floors and sculptures. Yet stone is slow to work with, heavy, and makes for absurdly slow doors, making other materials better choices in many circumstances.

    Wealth management[edit]

    Stone blocks have the lowest market value of any material in the game after bioferrite.Content added by the Anomaly DLC Not only does this make them easy to acquire in bulk through trade, it means using blocks for construction and beautification (and keeping stockpiles for said construction) will result in fewer raid points, and therefore raids that are slightly easier to deal with. Stone is half as expensive as steel, and 1/10 as expensive as plasteel, which directly translates to half or 1/10th as many raid points, respectively, resulting from those stockpiles and constructions.

    Resilience[edit]

    Buildings made from stone blocks boast some of the highest HP totals in the game. Even the lowest-HP blocks, marble and slate, are rivaled only by expensive plasteel and uranium, and fire-susceptible bioferrite. Given this, they are a solid choice for exterior (and even interior) walls, providing you with a longer timeframe to respond to sappers and breachers, as well as some peace of mind against fire.

    Beauty[edit]

    Stone blocks can be made into sculptures, one of the easiest-to-use tools for improving room impressiveness. While wood and steel are both much faster to work with, all stone types besides granite and limestone have beauty factors of 1.1 or higher, acting as a multiplier on the final beauty value. Between this boost and stone's low market value, sculptures made from stone have a higher beauty-to-value ration than any other material, besides wood in certain cases. Marble, particularly, is excellent for this purpose, with a beauty factor of 1.35.

    Downsides[edit]

    Stone is incredibly slow to work with. Not only does it take more than twice as long to build with than any other material, but it is also the only building material that needs to be processed from its raw form to be usable, requiring even more pawn labor. While time is not typically limited in RimWorld, as enemies typically scale with wealth rather than game duration, with one notable exception, consider using other materials in time-sensitive circumstances; stone is a poor choice for emergency defenses, and for most things in the early-game when you are racing to secure food and shelter for your colonists.

    Additionally, stone doors open extremely slowly, which can inhibit both productivity and tactical maneuvers. Wood is much faster, but can turn a building that was completely impervious to fire into being mostly impervious to fire. Uranium and plasteel doors can be used in situations where having a firebreak, opening speed, and durability are all factors of concern.

    Finally, stone should not be used for colonist beds as it only offers 90% of the rest effectiveness a non-stone materials or jade bed of the same quality. This means more time spent sleeping and less time being productive. Conversely, this can be a benefit for prisoners - time spent sleeping is time spent unable to prison break, and at awful quality, a stone bed has a lower rest effectiveness than sleeping spot. BioferriteContent added by the Anomaly DLC has an even lower rest effectiveness however.

    Production strategy

    This section is transcluded from Stonecutting maximization.

    Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.

    General Labor Speed[edit]

    General labor speed is affected by manipulation, sight and global work speed.

    • Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
    • Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
    • Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work DriveContent added by the Ideology DLC, and the drug Wake-up, which stacks with the drug's manipulation improvement.
    • General Labor Speed can also be directly increased by +50% Production specialistsContent added by the Ideology DLC, and those affected by their Production Command.
      • The ability stacks with the role, but a specialist cannot self-buff.

    Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.

    While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.

    Process efficiency[edit]

    Positioning the cutting table next to the chunk stockpile is ideal.

    Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting, however it will slow pawns as they path over it.

    It's worth mentioning, with the Ideology DLC installed, slavesContent added by the Ideology DLC are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cyclerContent added by the Royalty DLC further increases efficiency by removing the need for sleep at the cost of -15% consciousness.

    Gallery[edit]

    Version history[edit]

    • 0.7.581 - Added, previously there was only generic "stone".
    • Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%