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A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
- 1 ˣ 1
- Terrain Affordance
- Move Speed Factor
- Work To Make
- 1,500 ticks (25 secs)
Bridges are structures that can be built on water, and allow building in water. This includes shallow water and marsh, but not deep water.
While structures, bridges act as a floor tile. Unlike the water its on, bridges don't penalize movement, making travel faster. They can also support "light" structures, such as wooden walls and buildings, but not particularly heavy structures, like any other wall.
Bridges can be destroyed by fire or explosions. When destroyed, whatever is built on top will be destroyed alongside it. Bridges can also be removed from the "Remove Bridge" gizmo under Architect/Structures.
Bridges are essential if you need certain objects on water or marshy soil, such as wood walls and moisture pumps, which removes the water. Due to the faster move speed, colonists and raiders alike may path through the bridge, allowing you to control their movement.
Power conduits can be built on bridges, replacing the need for waterproof conduits. The latter costs 10 steel, which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to fire.
- 1.2.2753 - Can now be auto-rebuilt.