Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
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All stone tiles have the exact same stats; even marble has the same beauty value, despite its higher beauty when used for other buildings.
Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time is at an excess.
Compared to sculptures
Creating sculptures can be more efficient for beauty, so long as you have a competent artist.
For 100 , you could create 25 stone tiles, or +25 beauty (+50 relative to concrete). The same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take from 33,000 ticks (9.17 mins) to 39,000 ticks (10.83 mins) of work, but paving 25 stone tiles would cost 27,500 ticks (7.64 mins) of work (for equal skill).
Wood is easier to work with (taking 21,000 ticks (5.83 mins) of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
What this means is that stone tiles should be used alongside sculptures, once you have excess material and work, rather than being the first flooring used in your colony. It competes heavily with carpet and fine floors for this purpose, which all have more beauty per tile.