|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
|This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also Acquisition and how it interacts with Ideoligions.|
A long bench where ritual participants can sit while listening to a speaker. Place it facing rituals and speeches to extend the duration of their positive effects.
- 3 ˣ 1
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 2,400 ticks (40 secs)
- Stuff Tags
- Metallic, Woody, Stony
A Pew is a miscellaneous building added by the Ideology DLC. It is used as a seat by pawns.
Constructing a pew requires 100 Stuff (Metallic/Woody/Stony), and 2,400 ticks (40 secs) of work.
In order to create a pew, the colony must have an ideoligion with pews selected.
Pews act as three-tiles-wide chairs. They can be used to eat at tables, and provide comfort when used while working.
They can be selected as ritual seating for an ideoligion, providing a quality bonus to some rituals, depending on how many pawns can sit at them.
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Pews of the same quality level will all have the same quality, regardless of what they're constructed from.
Compared to the stool, pews provide higher comfort and beauty, but are more expensive per available seat. Compared to dining chairs and armchairs, pews provide less comfort and beauty per tile, but can be made out of stone for cheap and non-flammable seating, and do not require research.
As a ritual seat, their alternatives are kneel pillows and kneel sheets. In comparison, pews are made out of wall materials, rather than textiles. As textiles can be difficult to acquire when starting out, pews are somewhat better for the early game.
|Material||Stuff cost||Beauty||Comfort||Work to Build||HP||Flammability||Market Value|
|Wooden Pew||100||10||0.6||ticks (28 secs)1,680||65||100%||126|
|Granite Pew||100||10||0.6||ticks (4.04 mins)14,540||170||0%||142|
|Limestone Pew||100||10||0.6||ticks (4.04 mins)14,540||155||0%||142|
|Marble Pew||100||14||0.6||ticks (3.71 mins)13,340||120||0%||138|
|Sandstone Pew||100||11||0.6||ticks (3.37 mins)12,140||140||0%||134|
|Slate Pew||100||11||0.6||ticks (4.04 mins)14,540||130||0%||142|
|Jade Pew||100||35||0.6||ticks (3.33 mins)12,000||50||0%||545|
|Golden Pew||1000||60||0.6||ticks (36 secs)2,160||60||40%||10,010|
|Plasteel Pew||100||10||0.6||ticks (1.47 mins)5,280||280||0%||920|
|Silver Pew||1000||26||0.6||ticks (40 secs)2,400||70||40%||1,010|
|Steel Pew||100||10||0.6||ticks (40 secs)2,400||100||40%||199|
|Uranium Pew||100||5||0.6||ticks (1.27 mins)4,560||250||0%||615|
Assuming Normal quality, for the effect of other qualities, see Quality.
- Ideology DLC Release - Added.