|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
|This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram.|
A grand platform that plays a role in ideoligious rituals.
- 3 × 3
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 30,000 ticks (8.33 mins)
- Metallic, Woody, Stony
Altars or ideograms are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.
If the grand altar is chosen for an ideoligion, a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:
- No work facilities or beds (always required)
- Room Impressiveness - 60
- Room area - 25 tiles
- 4x column
- All floored
These requirements, and the level of expectations where they apply, can change each time you regenerate the altar.
If the altar's room requirements aren't met, then colonists will gain a −4 <Altar> disrespected moodlet, or −4 Missing <Altar> if nonexistent. They only apply once moderate / high expectations are actually reached. For example, you can place an altar inside a bedroom until you reach the expectation threshold. Altars are instanced per ideoligion; even if 2 ideoligions use a grand altar, you will have to build their own dedicated altar.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc..|
|Grand altar||Beauty||Work to Build||HP||Flammability||Market|
|Gold||140||ticks (7.5 mins)27,000||210||0%||30,095|
|Granite blocks||30||180,140 ticks (50.04 mins)||595||0%||920|
|Limestone blocks||30||180,140 ticks (50.04 mins)||543||0%||920|
|Marble blocks||41||165,140 ticks (45.87 mins)||420||0%||865|
|Plasteel||30||ticks (18.33 mins)66,000||980||0%||2,940|
|Sandstone blocks||33||150,140 ticks (41.71 mins)||490||0%||810|
|Silver||66||ticks (8.33 mins)30,000||245||0%||3,110|
|Slate blocks||33||180,140 ticks (50.04 mins)||455||0%||920|
|Steel||30||ticks (8.33 mins)30,000||350||0%||680|
|Jade||85||150,000 ticks (41.67 mins)||175||0%||2,040|
|Uranium||15||ticks (15.83 mins)57,000||875||0%||2,005|
|Wood||30||ticks (5.83 mins)21,000||228||0%||435|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
- Ideology DLC Release - Added.