A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.
- 1 × 1
- Cover Effectiveness
- Terrain Affordance
- Required Research
- Complex furniture
- Skill Required
- Construction 4
- Work To Make
- 8,000 ticks (2.22 mins)
- Metallic, Woody
- Has Quality
A dining chair is a type of furniture which your colonists can sit on. Dining chairs can be placed in front of tables and other buildings to be sat on. When of equivalent quality, it is more comfortable than a stool but less comfortable than an armchair.
A dining chair is a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on a chair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the chair does not matter for any reason.
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Dining chairs of the same quality level will all have the same quality, regardless of what they're constructed from.
Dining chairs are middle-tier seating, between stools and armchairs in quality. Stools are less comfortable, take less time and resources to make, and can also be made from stone. Armchairs are more comfortable, but can only be made from textiles.
Some form of seating is essential for dining, and will help prevent the −3 Uncomfortable moodlet. High quality chairs will even give a mood buff when sat on. A normal quality dining chair will maintain the +4 Comfortable buff, while a masterwork chair can reach +10 all day. This is equal to permanently drinking 2 beers a day, without the increased social fights, addiction chance, or cost of producing 2 beers every day.
Every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. However, comfort is gained for the duration a colonist sits on the chair. Therefore, prioritize your higher-quality chairs for sedentary jobs, like stoves or research benches. Objects that see less continuous use, like telescopes or tables, should be given lesser priority.
Eventually, you should upgrade to armchairs, with the same priority to the aforementioned production and research benches. A masterwork dining chair provides max (100%) comfort. However, an excellent armchair gives 99% comfort - giving the same +10 moodlet when sat on - and is significantly easier to create. It is suggested to build armchairs for comfort whenever possible, but masterwork/legendary dining chairs should be kept.
|Dining chair||Beauty||Comfort||Work to Build||HP||Flammability||Market|
|Awful||Gold||-5||0.53||ticks (2 mins)7,200||60||40%||2,265|
|Awful||Plasteel||-1||0.53||ticks (4.89 mins)17,600||280||0%||235|
|Awful||Silver||-2||0.53||ticks (2.22 mins)8,000||70||40%||240|
|Awful||Steel||-1||0.53||ticks (2.22 mins)8,000||100||40%||57|
|Awful||Uranium||-0||0.53||ticks (4.22 mins)15,200||250||0%||162|
|Awful||Wood||-1||0.53||ticks (1.56 mins)5,600||65||100%||37|
|Poor||Gold||26||0.62||ticks (2 mins)7,200||60||40%||3,395|
|Poor||Plasteel||4||0.62||ticks (4.89 mins)17,600||280||0%||350|
|Poor||Silver||11||0.62||ticks (2.22 mins)8,000||70||40%||360|
|Poor||Steel||4||0.62||ticks (2.22 mins)8,000||100||40%||86|
|Poor||Uranium||2||0.62||ticks (4.22 mins)15,200||250||0%||245|
|Poor||Wood||4||0.62||ticks (1.56 mins)5,600||65||100%||56|
|Normal||Gold||52||0.7||ticks (2 mins)7,200||60||40%||4,525|
|Normal||Plasteel||8||0.7||ticks (4.89 mins)17,600||280||0%||470|
|Normal||Silver||22||0.7||ticks (2.22 mins)8,000||70||40%||480|
|Normal||Steel||8||0.7||ticks (2.22 mins)8,000||100||40%||114|
|Normal||Uranium||4||0.7||ticks (4.22 mins)15,200||250||0%||325|
|Normal||Wood||8||0.7||ticks (1.56 mins)5,600||65||100%||74|
|Good||Gold||104||0.78||ticks (2 mins)7,200||60||40%||5,025|
|Good||Plasteel||16||0.78||ticks (4.89 mins)17,600||280||0%||585|
|Good||Silver||44||0.78||ticks (2.22 mins)8,000||70||40%||600|
|Good||Steel||16||0.78||ticks (2.22 mins)8,000||100||40%||143|
|Good||Uranium||8||0.78||ticks (4.22 mins)15,200||250||0%||405|
|Good||Wood||16||0.78||ticks (1.56 mins)5,600||65||100%||93|
|Excellent||Gold||156||0.87||ticks (2 mins)7,200||60||40%||5,525|
|Excellent||Plasteel||24||0.87||ticks (4.89 mins)17,600||280||0%||705|
|Excellent||Silver||66||0.87||ticks (2.22 mins)8,000||70||40%||720|
|Excellent||Steel||24||0.87||ticks (2.22 mins)8,000||100||40%||171|
|Excellent||Uranium||12||0.87||ticks (4.22 mins)15,200||250||0%||485|
|Excellent||Wood||24||0.87||ticks (1.56 mins)5,600||65||100%||111|
|Masterwork||Gold||260||1.02||ticks (2 mins)7,200||60||40%||6,525|
|Masterwork||Plasteel||40||1.02||ticks (4.89 mins)17,600||280||0%||1,170|
|Masterwork||Silver||110||1.02||ticks (2.22 mins)8,000||70||40%||1,195|
|Masterwork||Steel||40||1.02||ticks (2.22 mins)8,000||100||40%||285|
|Masterwork||Uranium||20||1.02||ticks (4.22 mins)15,200||250||0%||810|
|Masterwork||Wood||40||1.02||ticks (1.56 mins)5,600||65||100%||186|
|Legendary||Gold||416||1.19||ticks (2 mins)7,200||60||40%||7,525|
|Legendary||Plasteel||64||1.19||ticks (4.89 mins)17,600||280||0%||2,340|
|Legendary||Silver||176||1.19||ticks (2.22 mins)8,000||70||40%||2,395|
|Legendary||Steel||64||1.19||ticks (2.22 mins)8,000||100||40%||570|
|Legendary||Uranium||32||1.19||ticks (4.22 mins)15,200||250||0%||1,625|
|Legendary||Wood||64||1.19||ticks (1.56 mins)5,600||65||100%||370|
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. Dining chairs are affected by the totemic style.