Dining chair

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Dining chair

Dining chair

A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
BuildingFurniture
Mass
5 kg
Beauty
8
HP
100
Flammability
100%
Path Cost
30

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Cover Effectiveness
35%
Terrain Affordance
Light
Comfort
0.7

Creation

Required Research
Complex furniture
Skill Required
Construction 4
Work To Make
8,000 ticks (2.22 mins)
Stuff tags
Metallic, Woody
Resources to make
Stuff 45
Deconstruct yield
Stuff 22 - 23
Destroy yield
Stuff 11 - 12

A dining chair is a type of furniture which your colonists can sit on. Dining chairs can be placed in front of tables and other buildings to be sat on. When of equivalent quality, it is more comfortable than a stool but less comfortable than an armchair.

Acquisition

Constructing a dining chair requires Complex Furniture to be researched, a construction skill of 4 and Stuff 45 Stuff (Metallic/Woody) in 8,000 ticks (2.22 mins).

Unlike stools, chairs cannot be made of stone.

Summary

A dining chair is a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on a chair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the chair does not matter for any reason.

Comfort

Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Dining chairs of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.53 0.62 0.7 0.78 0.87 1.02 1.19
  • Analysis

    Dining chairs are middle-tier seating, between stools and armchairs in quality. Stools are less comfortable, take less time and resources to make, and can also be made from stone. Armchairs are more comfortable, but can only be made from textiles.

    Some form of seating is essential for dining, and will help prevent the −3 Uncomfortable moodlet. High quality chairs will even give a mood buff when sat on. A normal quality dining chair will maintain the +4 Comfortable buff, while a masterwork chair can reach +10 all day. This is equal to permanently drinking 2 beers a day, without the increased social fights, addiction chance, or cost of producing 2 beers every day.

    Every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. However, comfort is gained for the duration a colonist sits on the chair. Therefore, prioritize your higher-quality chairs for sedentary jobs, like stoves or research benches. Objects that see less continuous use, like telescopes or tables, should be given lesser priority.

    Eventually, you should upgrade to armchairs, with the same priority to the aforementioned production and research benches. A masterwork dining chair provides max (100%) comfort. However, an excellent armchair gives 99% comfort - giving the same +10 moodlet when sat on - and is significantly easier to create. It is suggested to build armchairs for comfort whenever possible, but masterwork/legendary dining chairs should be kept.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Dining chair 45 Wood 8 005,600 ticks (1.56 mins) 65 100% 00,074,00 Silver
    Golden Dining chair 450 Gold 52 007,200 ticks (2 mins) 60 40% 04,525,00 Silver
    Plasteel Dining chair 45 Plasteel 8 017,600 ticks (4.89 mins) 280 0% 00,470,00 Silver
    Silver Dining chair 450 Silver 22 008,000 ticks (2.22 mins) 70 40% 00,480,00 Silver
    Steel Dining chair 45 Steel 8 008,000 ticks (2.22 mins) 100 40% 00,114,00 Silver
    Uranium Dining chair 45 Uranium 4 015,200 ticks (4.22 mins) 250 0% 00,325,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history