Crib
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Crib
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
Base Stats
Building
- Size
- 1 ˣ 1
- Terrain Affordance
- Light
Creation
- Work To Make
- 400 ticks (6.67 secs)
- Stuff Tags
- Woody, Stony, Metallic
The crib is a furniture item added by the Biotech DLC
Acquisition[edit]
Cribs can be constructed with 25 Stuff (Woody/Stony/Metallic) and 400 ticks (6.67 secs) of work.
Summary[edit]
Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib. Cribs do not turn a bedroom into a barracks.
Thought | Description | Mood effect |
---|---|---|
Good crib | This crib is comfy. | +2 |
Excellent crib | This crib is very comfy. | +4 |
Masterwork crib | This crib is amazing. So comfortable. | +6 |
Legendary crib | This crib is wonderful. So very comfortable. Perfect for naps. | +8 |
Analysis[edit]
Cribs are cheaper than a bed, easily afforded for a vast majority of colonies, and 1 tile smaller. As babies have few moodlets available to them, a high-quality crib can have a great impact on their mood, and thus a whole colony's mood. As they are smaller and don't create barracks, cribs can be placed where it is most convenient.
Note that babies can also sleep in beds. If a crib is not at least of good quality, then using a regular bed would have no difference on the baby. [Verify] Cribs are still cheaper to create while retaining their other advantages, but if you have a spare bed, it can be used in a pinch. It is also better to use a hospital bed if your baby gets a disease.
Material table
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Wooden Crib | 25 ![]() |
1 | ticks (4.67 secs) | 28046 | 100% | ![]() | 31
Granite Crib | 25 ![]() |
1 | ticks (42.33 secs) | 2,540119 | 0% | ![]() | 32
Limestone Crib | 25 ![]() |
1 | ticks (42.33 secs) | 2,540109 | 0% | ![]() | 32
Marble Crib | 25 ![]() |
2 | ticks (39 secs) | 2,34084 | 0% | ![]() | 31
Sandstone Crib | 25 ![]() |
1 | ticks (35.67 secs) | 2,14098 | 0% | ![]() | 30
Slate Crib | 25 ![]() |
1 | ticks (42.33 secs) | 2,54091 | 0% | ![]() | 32
Jade Crib | 25 ![]() |
12 | ticks (33.33 secs) | 2,00035 | 0% | ![]() | 132
Golden Crib | 250 ![]() |
24 | ticks (6 secs) | 36042 | 40% | ![]() | 2,500
Plasteel Crib | 25 ![]() |
1 | ticks (14.67 secs) | 880196 | 0% | ![]() | 230
Silver Crib | 250 ![]() |
8 | ticks (6.67 secs) | 40049 | 40% | ![]() | 250
Steel Crib | 25 ![]() |
1 | ticks (6.67 secs) | 40070 | 40% | ![]() | 49
Uranium Crib | 25 ![]() |
0 | ticks (12.67 secs) | 760175 | 0% | ![]() | 153
Assuming Normal quality, for the effect of other qualities, see Quality.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.