Grand sculpture

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Grand sculpture

Grand sculpture

A huge sculpture sized to dominate a room.

Base Stats

28 kg
Style Dominance


2 ˣ 2
Cover Effectiveness


Crafted At
Art bench
Work To Make
105,000 ticks (29.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 400

Grand sculptures are 2x2 sculptures and require 400 materials or 4000 for small volume materials like silver or gold. Although the grand size occupies 2x2 tiles, the beauty of the piece is attributed to one of the four tiles only. This means that for materials with no beauty offset it yields the same overall beauty per tile as four large sculptures, which would also cost the same materials but take more work. However, as the beauty offset from materials like marble and gold only applies once per item, four large sculptures will have slightly higher beauty when using those materials.

Unlike the smaller sculptures, they can sometimes be found in ancient shrines.

Sculptures are buildings of art that have a high beauty stat. There are four types of sculptures:


Unfinished sculpture

All four sculptures are created from an art bench using Stuff Wood, Stony, or Metallic ingredients. Counter-intuitively, stone sculptures are not made from stone chunks, but from stone blocks.

Small sculptures require 50 materials and 18,000 ticks (5 mins) of work, large sculptures require 100 materials and 30,000 ticks (8.33 mins) of work, and grand sculptures require 400 materials and 105,000 ticks (29.17 mins) of work. Note that small volume materials (silver and gold) require ten times more items to create.

The sculpter's Artistic skill is the primary factor in determining the sculptures' quality. A sculptor cannot work on another sculptor's piece.


Sculptures have a high beauty rating, which depends on the sculpture size, material, and quality. For the same material and quality, a small sculpture has half the beauty of a large sculpture, which has 4x less beauty than a grand sculpture. Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. Also, all sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.

The following table compares the four sculptures:

  • Sculpture Size Materials Beauty[* 1] HP[* 1] Work to make[* 1] Market
    value[* 1]
    Beauty/work Value/Work Value/Material
    Small sculpture 1 ˣ 1 Stuff 50 Stuff (Metallic/Woody/Stony) 50 90 18,000 ticks (5 mins) 160 Silver 0.0028 0.0089 3.2
    Large sculpture 1 ˣ 1 Stuff 100 Stuff (Metallic/Woody/Stony) 100 150 30,000 ticks (8.33 mins) 300 Silver 0.0033 0.01 3
    Grand sculpture 2 ˣ 2 Stuff 400 Stuff (Metallic/Woody/Stony) 400 300 105,000 ticks (29.17 mins) 1140 Silver 0.0038 0.0109 2.9
    Terror sculpture Content added by the Ideology DLC 1 ˣ 1 Stuff 100 Stuff (Metallic/Woody/Stony) -5 150 30,000 ticks (8.33 mins) 300 Silver -0.0002 0.01 3
    1. 1.0 1.1 1.2 1.3 Base values. Ignoring multipliers and offsets from materials or quality.

    Terror sculptures do not increase beauty, but instead increase suppression of slaves.Content added by the Ideology DLC

    All sculptures will have a name and story, like items of excellent or higher qualities. See #Story Generation below for more details.


    Pawns with the Artistic meditation focus can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

    The highest quality sculpture is the primary source of psyfocus:

    Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Base Strength +12% +16% +20% +22% +24% +26% +28%

    The other, surrounding sculptures give a much smaller boost:

    Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Strength Offset +0% +0% +1% +1% +1% +2% +2%

    The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.


    Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

    • Dining room
    • Rec room
    • Bedroom (Barracks, Prison Rooms)
    • Hospital
    • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

    Other than these rooms, place art where pawns will stay for a long time, such as a research station. For extra points, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

    Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfil the beauty need when in an 8-tile radius from a pawn.

    Which sculpture to create[edit]

    Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell (per material). Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

    Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

    Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

    Quality table[edit]

    Quality Base Beauty
    Base Value
    Awful -10% 50%
    Poor 50% 75%
    Normal 100% 100%
    Good 200% 125% (max +500)
    Excellent 300% 150% (max +1000)
    Masterwork 500% 250% (max +2000)
    Legendary 800% 500% (max +3000)

    Story generation[edit]

    Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following:

    • A past event occurring in or to the colony (see below)
    • A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms")
    • A border to the art (e.g. "a triangular border")
    • A texture (e.g. "insert texture example")
    • A design style (e.g. "conveys a feeling of rage and happiness")
    • A location (e.g. "in a town")

    The events sometimes depicted in the story can be about any of the following that occurred in the colony's history:

    • killings
    • drunkenness
    • vomiting
    • landing in drop pods
    • artwork created
    • struck ore
    • person captured
    • person recruited
    • animal trained
    • animal hunted
    • surgery done
    • someone was on fire
    • someone went psychotic
    • someone gave up

    Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Grand sculpture 400 Wood 400 073,500 ticks (20.42 mins) 195 100% 00,745,00 Silver
    Granite Grand sculpture 400 Granite blocks 400 630,140 ticks (175.04 mins) 510 0% 00,850,00 Silver
    Limestone Grand sculpture 400 Limestone blocks 400 630,140 ticks (175.04 mins) 465 0% 00,850,00 Silver
    Marble Grand sculpture 400 Marble blocks 541 577,640 ticks (160.46 mins) 360 0% 00,795,00 Silver
    Sandstone Grand sculpture 400 Sandstone blocks 440 525,140 ticks (145.87 mins) 420 0% 00,775,00 Silver
    Slate Grand sculpture 400 Slate blocks 440 630,140 ticks (175.04 mins) 390 0% 00,850,00 Silver
    Jade Grand sculpture 400 Jade 1010 525,000 ticks (145.83 mins) 150 0% 02,530,00 Silver
    Golden Grand sculpture 4000 Gold 1620 094,500 ticks (26.25 mins) 180 40% 40,340,00 Silver
    Plasteel Grand sculpture 400 Plasteel 400 231,000 ticks (64.17 mins) 840 0% 04,430,00 Silver
    Silver Grand sculpture 4000 Silver 806 105,000 ticks (29.17 mins) 210 40% 04,380,00 Silver
    Steel Grand sculpture 400 Steel 400 105,000 ticks (29.17 mins) 300 40% 01,140,00 Silver
    Uranium Grand sculpture 400 Uranium 200 199,500 ticks (55.42 mins) 750 0% 03,120,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.



    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.

    Version history[edit]

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 5kg -> 3kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.