A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.
- 1 ˣ 1
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 450 ticks (7.5 secs)
- Stuff tags
- Metallic, Woody, Stony
A stool is a type of furniture which your colonists can sit on. Stools can be placed at tables and other buildings to be sat on. It is the least comfortable type of seat.
It is constructed with 25 Stuff (Metallic/Woody/Stony) in 450 ticks (7.5 secs).
Stools are a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on a stool, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the stool does not matter for any reason.
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.
Stools are the cheapest and least comfortable seating, below dining chairs and armchairs. They require no research or Construction skill to make. They can also be made from stone, as well as wood or metals. They are the first available seating for a New Tribe, can be used as cheap furniture for prison cells, and can see use in wood-poor environment.
If you want the cheapest option for a table, use a stool. Otherwise, stools can be placed in front of production buildings for comfort. But the gain is minimal - even before considering alternatives.
Any stool below Excellent quality will never provide enough comfort for any Comfortable moodlet, only preventing −3 Uncomfortable. A pawn resting in a normal bed with any end table and dresser reaches 85% comfort in 1.4 hours of rest. It then takes over 18 hours before reaching Uncomfortable. Pawns can get uncomfortable during extended combat situations. However, assigning pawns to "nap" in the middle of the day prevents discomfort at all, whilst keeping them awake.
New Tribes won't have access to beds, end tables / dressers, or dining chairs, so will become uncomfortable faster. But even then, stools can largely be forgone. Unless you're stuck in sleeping spot or Awful bed/bedroll, it is a very small comfort bonus. If your builder created an awful bed, chances are that they'll make an awful stool, too.
A legendary stool can maintain a +8 Extremely Comfortable moodlet all day. However, even a good armchair provides more comfort, and is significantly more likely to be created.
Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring raiders into very poor defensive positions to predictably position them without affording them too much of an advantage.
A niche use for the stool is resource compression for caravaning or using transport pods. A constructed stool has a base mass of 3 kg, but can be deconstructed into 12-13 units of its component material (or x10 for small volume materials). For example, 25 units of steel can be compressed into a 3 kg stool, which then gets deconstructed for at least 6 kg, allowing you to carry at least twice the steel you normally would. You will lose 50% of the invested resources deconstructing the stool, but, if the alternative is abandoning 50% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.
However, plant pots are even lighter, take less work to create, and do not suffer from rounding losses.
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Stool||25||0||ticks (5.25 secs)315||49||100%||31|
|Granite Stool||25||0||ticks (47.33 secs)2,840||128||0%||33|
|Limestone Stool||25||0||ticks (47.33 secs)2,840||116||0%||33|
|Marble Stool||25||1||ticks (43.58 secs)2,615||90||0%||32|
|Sandstone Stool||25||0||ticks (39.83 secs)2,390||105||0%||31|
|Slate Stool||25||0||ticks (47.33 secs)2,840||98||0%||33|
|Jade Stool||25||10||ticks (37.5 secs)2,250||38||0%||133|
|Golden Stool||250||20||ticks (6.75 secs)405||45||40%||2,500|
|Plasteel Stool||25||0||ticks (16.5 secs)990||210||0%||230|
|Silver Stool||250||6||ticks (7.5 secs)450||53||40%||250|
|Steel Stool||25||0||ticks (7.5 secs)450||75||40%||49|
|Uranium Stool||25||0||ticks (14.25 secs)855||188||0%||153|
Assuming Normal quality, for the effect of other qualities, see Quality.
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
- 1.3.3287 - Fix: Shelves, chairs and stools don't have style dominance.