Stool

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Stool

Stool

A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.


Base Stats

Type
Furniture
HP
75
Beauty
0
Mass
3 kg
Flammability
100%
Placeable
Yes
Size
1 ˣ 1
Comfort
0.5
Cover Effectiveness
20%

Creation

Work To Make
450 ticks (7.5 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Building Material (steel, wood, plasteel, etc.) 25
Technical


A stool is a type of furniture which your colonists can sit on. Stools can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break.

Acquisition

It is constructed with Building Material (steel, wood, plasteel, etc.) 25 Stuff (Wood/Metals/Stone) in 450 ticks (7.5 secs).

Analysis

Stools are the bottom tier seating, providing less comfort than both dining chairs and armchairs. They require no research, have no crafting skill requirement, are the least time and resource intensive and can be made from stone as well as wood or metals, Thus, they can useful in the early game when resources and time are tight and you may not have the crafters or research to construct better seating options. Additionally, the ability to construct stools out of wood can give them greater utility in wood-poor environments.

Chairs in general are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality stool will prevent the uncomfortable debuff (-3) all day, while an excellent quality stool will maintain the "Comfortable" buff (+4) all day. A legendary stool, with a comfort level of 102% can maintain the +8 bonus all day, however even a good quality armchair is superior in comfort and significantly more likely to be crafted. So while a masterwork or legendary stool may be retained into the midgame, switching or skipping to armchairs or dining chairs as soon as possible is suggested.

Thus, every dining table, recreation item, and production bench that allows sitting should have at least some chair installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last. However, switching from stools to a more comfortable form of seating such as armchairs should be prioritized and by mid-game there should be no need to construct stools for comfort at all.

Cover baiting

Stools have the dubious distinction of providing only 20% cover. While this seems like a purely negative trait, it makes stools very effective at luring raiders into very poor defensive positions to predictably position them without affording them too much of an advantage.

Resource Compression

A niche use for the stool is resource compression for caravaning or using transport pods. A constructed stool has a base mass of 3kg but can be deconstructed into 18 units of its component material, or 180 for small volume materials. As these 18 units often weigh more than the 3kg of the stool, more material can be carried for the same mass by keeping it in stool form and deconstructing it at the end of travel. For example 18 units of steel weighing 9 kg can be compressed into 3 kg of stool, allowing you to carry 3 times the steel you normally would.

Resource compression has a drawback in that you will lose 25% of the invested resources - 7 out of the 25 units of material used to construct the stool will be lost. However, when the alternative is abandoning almost 75% of the material anyway due to weight restrictions, there is no reason not to do so if time permits.

However, due to the increased Work To Make of the stool, as well as rounding losses, the use of Plant pots is typically superior for this purpose.

Comfort

Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Stools of the same quality level will all have the same quality, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.38 0.44 0.5 0.56 0.62 0.73 0.85
  • Material Table

  • Material Stuff cost Beauty Work Mass HP Flammability Market Value
    Wooden Stool Wood.png 25 0 315 ticks (5.25 secs) 3 49 100% 31 Silver
    Granite blocks Stool Granite Blocks.png 25 0 2,700 ticks (45 secs) 3 128 0% 25 Silver
    Limestone Stool Limestone Blocks.png 25 0 2,700 ticks (45 secs) 3 116 0% 50 Silver
    Marble Stool Marble Blocks.png 25 1 2,475 ticks (41.25 secs) 3 90 0% 24 Silver
    Sandstone Stool Sandstone Blocks.png 25 0 2,250 ticks (37.5 secs) 3 105 0% 24 Silver
    Slate Stool Slate Blocks.png 25 0 2,700 ticks (45 secs) 3 98 0% 25 Silver
    Jade Stool Jade.png 25 10 2,250 ticks (37.5 secs) 3 38 0% 127 Silver
    Golden Stool Gold.png 250 20 405 ticks (6.75 secs) 3 45 40% 2500 Silver
    Plasteel Stool Plasteel.png 25 0 990 ticks (16.5 secs) 3 210 0% 230 Silver
    Silver Stool Silver.png 250 6 450 ticks (7.5 secs) 3 53 40% 250 Silver
    Steel Stool Steel.png 25 0 450 ticks (7.5 secs) 3 75 40% 49 Silver
    Uranium Stool Uranium.png 25 0 855 ticks (14.25 secs) 3 188 0% 153 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.