Slab bed

From RimWorld Wiki
Jump to navigation Jump to search

Slab bed

Slab bed

A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
30 kg
HP
140
Flammability
100%
Path Cost
20

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0

Creation

Required Research
Complex furniture
Work To Make
400 ticks (6.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 30
Deconstruct yield
Stuff 15
Destroy yield
Stuff 7 - 8
Technical
Has Quality
True


Slab beds are a type of furniture added by the Ideology DLC. They are a variant of the regular bed that provides no comfort to their users but does provide a mood boost to those with the correct precept.

Acquisition[edit]

Constructing a slab bed requires Complex Furniture to be researched, Stuff 30 Stuff (Metallic/Woody/Stony), and 400 ticks (6.67 secs) of work. The constructor must follow an ideoligion with the Pain is Virtue meme in order to build it.

Summary[edit]

Slab beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2 "Slept on slab bed" mood buff to pawns with an ideoligion with the Slab bed: Preferred precept. As of 1.3.3117, the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.

Otherwise, their bed stats act as they do on other beds.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86% (12.21 h) 92% (11.41 h) 100% (10.5 h) 108% (9.72 h) 114% (9.21 h) 125% (8.4 h) 160% (6.56 h)
    Non-Stone and Jade +
    Sleep acceleratorContent added by the Ideology DLC
    116% (9.04 h) 124% (8.45 h) 135% (7.78 h) 146% (7.2 h) 154% (6.82 h) 169% (6.22 h) 216% (4.86 h)
    Stone except Jade 77% (13.57 h) 83% (12.68 h) 90% (11.67 h) 97% (10.8 h) 103% (10.23 h) 113% (9.33 h) 144% (7.29 h)
    Stone except Jade +
    Sleep acceleratorContent added by the Ideology DLC
    108% (9.77 h) 115% (9.13 h) 125% (8.4 h) 135% (7.78 h) 143% (7.37 h) 156% (6.72 h) 200% (5.25 h)
  • Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.

    Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Analysis[edit]

    Slab beds are an obvious choice for pawns following Pain is Virtue, which always has Comfort: Ignored. For the same resting stats, slab beds cost fewer materials, require less work, and have a +2 moodlet over a regular bed. For other pawns, the loss of comfort turns a possible +10 moodlet into a −3 Uncomfortable moodlet.

    The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build dining chairs or armchairs, but lose out on the comfort bonuses later on. Other than that, you will have to deal with Scarification, but gain the benefits of Rough Living (making the earlygame easier) and Pain: Idealized (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of pain.

    Material table

  • Material Stuff cost Beauty Comfort Work to Build HP Flamma­bility Market Value
    Wooden Slab bed 30 Wood 0 0 000,280 ticks (4.67 secs) 91 100% 00,037,00 Silver
    Granite Slab bed 30 Granite blocks 0 0 002,540 ticks (42.33 secs) 238 0% 00,036,00 Silver
    Limestone Slab bed 30 Limestone blocks 0 0 002,540 ticks (42.33 secs) 217 0% 00,036,00 Silver
    Marble Slab bed 30 Marble blocks 1 0 002,340 ticks (39 secs) 168 0% 00,035,00 Silver
    Sandstone Slab bed 30 Sandstone blocks 0 0 002,140 ticks (35.67 secs) 196 0% 00,035,00 Silver
    Slate Slab bed 30 Slate blocks 0 0 002,540 ticks (42.33 secs) 182 0% 00,036,00 Silver
    Jade Slab bed 30 Jade 10 0 002,000 ticks (33.33 secs) 70 0% 00,157,00 Silver
    Golden Slab bed 300 Gold 20 0 000,360 ticks (6 secs) 84 40% 03,000,00 Silver
    Plasteel Slab bed 30 Plasteel 0 0 000,880 ticks (14.67 secs) 392 0% 00,275,00 Silver
    Silver Slab bed 300 Silver 6 0 000,400 ticks (6.67 secs) 98 40% 00,300,00 Silver
    Steel Slab bed 30 Steel 0 0 000,400 ticks (6.67 secs) 140 40% 00,058,00 Silver
    Uranium Slab bed 30 Uranium 0 0 000,760 ticks (12.67 secs) 350 0% 00,183,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Version history[edit]

    • 1.3.3200 - Base flammability multiplier increased from 0% to 100%