Double bed
Double bed
A simple double-wide bed that fits two people.
Base Stats
- Tech Level
- Medieval
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
- Path Cost
- 42
Building
- Size
- 2 ˣ 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Facility
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
A double bed costs almost twice as much as a regular bed, and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition[edit]
Double beds can be constructed once the Complex furniture research project has been completed. They require 85 Stuff (Metallic/Woody/Stony) and 1,500 ticks (25 secs) of work.
Summary[edit]
Rest Effectiveness[edit]
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.
Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) | 92% (11.41 h) | 100% (10.5 h) | 108% (9.72 h) | 114% (9.21 h) | 125% (8.4 h) | 160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator ![]() |
116% (9.04 h) | 124% (8.45 h) | 135% (7.78 h) | 146% (7.2 h) | 154% (6.82 h) | 169% (6.22 h) | 216% (4.86 h) |
Stone except Jade | 77% (13.57 h) | 83% (12.68 h) | 90% (11.67 h) | 97% (10.8 h) | 103% (10.23 h) | 113% (9.33 h) | 144% (7.29 h) |
Stone except Jade + Sleep accelerator ![]() |
108% (9.77 h) | 115% (9.13 h) | 125% (8.4 h) | 135% (7.78 h) | 143% (7.37 h) | 156% (6.72 h) | 200% (5.25 h) |
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Comfort[edit]
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |
+ End Table | 0.61 | 0.7 | 0.8 | 0.9 | 0.99 | 1.16 | 1.36 |
+ Dresser | 0.61 | 0.7 | 0.8 | 0.9 | 0.99 | 1.16 | 1.36 |
+ End Table & Dresser | 0.65 | 0.75 | 0.85 | 0.95 | 1.05 | 1.23 | 1.45 |
Surgery Success Chance Factor[edit]
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90 | 95 | 100 | 105 | 110 | 115 | 130 |
Analysis[edit]
Double beds are just a bed that two can share; all stats and in-game effects are otherwise the same. Colonists get a −5 moodlet for sleeping with someone they have 0 opinion of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will do Lovin' in a double bed, and will become upset when they aren't assigned to the same room.
Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens.
Material table
Material | Stuff cost | Beauty | Comfort | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|---|
Wooden Double bed | 85 ![]() |
2 | 0.75 | ticks (17.5 secs) | 1,050130 | 100% | ![]() | 106
Granite Double bed | 85 ![]() |
2 | 0.75 | ticks (2.54 mins) | 9,140340 | 0% | ![]() | 109
Limestone Double bed | 85 ![]() |
2 | 0.75 | ticks (2.54 mins) | 9,140310 | 0% | ![]() | 109
Marble Double bed | 85 ![]() |
4 | 0.75 | ticks (2.33 mins) | 8,390240 | 0% | ![]() | 107
Sandstone Double bed | 85 ![]() |
2 | 0.75 | ticks (2.12 mins) | 7,640280 | 0% | ![]() | 104
Slate Double bed | 85 ![]() |
2 | 0.75 | ticks (2.54 mins) | 9,140260 | 0% | ![]() | 109
Jade Double bed | 85 ![]() |
15 | 0.75 | ticks (2.08 mins) | 7,500100 | 0% | ![]() | 450
Golden Double bed | 850 ![]() |
28 | 0.75 | ticks (22.5 secs) | 1,350120 | 40% | ![]() | 8,505
Plasteel Double bed | 85 ![]() |
2 | 0.75 | ticks (55 secs) | 3,300560 | 0% | ![]() | 775
Silver Double bed | 850 ![]() |
10 | 0.75 | ticks (25 secs) | 1,500140 | 40% | ![]() | 855
Steel Double bed | 85 ![]() |
2 | 0.75 | ticks (25 secs) | 1,500200 | 40% | ![]() | 167
Uranium Double bed | 85 ![]() |
1 | 0.75 | ticks (47.5 secs) | 2,850500 | 0% | ![]() | 520
Version history[edit]
- 0.13.1135 - Added. Colonists in relationships can now share beds.