Small shelf

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Small shelf

Small shelf

A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.

Since shelf space is limited, shelves cannot hold chunks, buildings, plants and large corpses.

Base Stats

8 kg
Path Cost


1 ˣ 1
pass through only
Cover Effectiveness
Terrain Affordance


Required Research
Complex furniture
Work To Make
300 ticks (5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 10
Deconstruct yield
Stuff 5
Destroy yield
Stuff 2 - 3

A small shelf is an item of furniture item that stores up to three stacks of items and protects them from deterioration.


Shelves can be constructed once the Complex furniture research project has been completed. Each requires Stuff 10 Stuff (Metallic/Woody/Stony) and 300 ticks (5 secs) of work.


A small shelf acts like a stockpile zone that can hold 3 items in its tile. They cannot hold chunks, minified buildings, plants, or large corpses.[How large?] It also protects items from deterioration and removes their beauty penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying floor or terrain.

Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed.

A small shelf is identical to a shelf that takes one tile instead of two, other than the slight difference in work.

Storage settings[edit]

Linking small shelves and blueprints.

The default storage settings is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form.

Shelves can also be "linked" together in groups. Linked shelves will share the same storage settings. In order to link shelves, select the shelves you want to link (shift-click to select multiple items), then select the "Link settings" gizmo. You can link shelves, even if they are uncompleted. The link will keep the storage settings of the first shelf selected in a link.


The "shelf trick". Shelves next to a worker's seat increase efficiency.

A shelf's main use is to store items. Each shelf gives thrice the storage space per tile. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital.

Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.

Eventually, any item that can be put on a shelf should be stored on a shelf - this saves space, which saves walking time, reduces the number of coolers and firefoam poppers required, decreases the walls required, etc.

Material analysis[edit]

You should make the shelves as cheap as possible - the quality and material of a shelf are largely irrelevant. Quality only impacts beauty and wealth. Material impacts beauty, HP, and flammability. Of these stats:

  • The beauty and wealth increases are minimal, unless impractical materials like gold are used. If colonists spend only a short time near the shelf, such as in warehouse storage areas, then both stats don't matter at all.
  • HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace.
  • Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then stone is cheap, durable, and nonflammable.

Because wealth increases raid strength, high quality shelves can actually be undesirable. However, even a masterwork stone small shelf is only worth Silver 40. And for the purposes of raid points, wealth from buildings is halved. Therefore the impact of shelf quality on raids is almost nonexistent, unless you are playing on a custom, 500% threat scale difficulty, or if you're using shelves made of gold.

Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted tantrum. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere.

Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Small shelf 10 Wood 0 000,210 ticks (3.5 secs) 65 100% 00,013,00 Silver
    Granite Small shelf 10 Granite blocks 0 001,940 ticks (32.33 secs) 170 0% 00,016,00 Silver
    Limestone Small shelf 10 Limestone blocks 0 001,940 ticks (32.33 secs) 155 0% 00,016,00 Silver
    Marble Small shelf 10 Marble blocks 2 001,790 ticks (29.83 secs) 120 0% 00,015,00 Silver
    Sandstone Small shelf 10 Sandstone blocks 1 001,640 ticks (27.33 secs) 140 0% 00,015,00 Silver
    Slate Small shelf 10 Slate blocks 1 001,940 ticks (32.33 secs) 130 0% 00,016,00 Silver
    Jade Small shelf 10 Jade 11 001,500 ticks (25 secs) 50 0% 00,055,00 Silver
    Golden Small shelf 100 Gold 22 000,270 ticks (4.5 secs) 60 40% 01,000,00 Silver
    Plasteel Small shelf 10 Plasteel 0 000,660 ticks (11 secs) 280 0% 00,092,00 Silver
    Silver Small shelf 100 Silver 7 000,300 ticks (5 secs) 70 40% 00,101,00 Silver
    Steel Small shelf 10 Steel 0 000,300 ticks (5 secs) 100 40% 00,020,00 Silver
    Uranium Small shelf 10 Uranium 0 000,570 ticks (9.5 secs) 250 0% 00,062,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history[edit]