A cozy mattress and sheets on a frame for resting.
- Tech Level
- 30 kg
- Path Cost
- 1 ˣ 2
- pass through only
- Cover Effectiveness
- Terrain Affordance
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- Immunity Gain Speed Factor
- Rest Effectiveness
- Required Research
- Complex furniture
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
A bed is used by colonists for sleeping to recover their rest.
There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.
Constructing a bed requires Complex Furniture to be researched, 45 Stuff (Metallic/Woody/Stony), and 800 ticks (13.33 secs) of work.
Beds may also be offered for sale by bulk goods traders or found in faction bases.
Colonists will sleep on a bed that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.
Beds can also be assigned to a special purpose:
- Medical: Removes ownership. Pawns will rest in a medical bed whenever they are sick or injured, and rescuers will prioritize bringing a pawn to a medical bed. Medical beds are blue.
- For Prisoner: Reserve the bed for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
- For Slave: Reserve the bed for slaves. Unlike prisoners, colonists and slaves can sleep in the same room, though colonists get a −3 moodlet for doing so.
These mechanics also apply to bedrolls, sleeping spots, double beds, and other sleeping areas. For example, a sleeping spot can still create a prison.
- A pawn resting in a bed or bedroll of any quality will have +7% Immunity Gain Speed and heal an additional +8 HP from injuries per day.
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except jade, only offer 90% of the rest effectiveness of the same quality level.
|Non-Stone and Jade||86% (12.21 h)||92% (11.41 h)||100% (10.5 h)||108% (9.72 h)||114% (9.21 h)||125% (8.4 h)||160% (6.56 h)|
| Non-Stone and Jade +
|116% (9.04 h)||124% (8.45 h)||135% (7.78 h)||146% (7.2 h)||154% (6.82 h)||169% (6.22 h)||216% (4.86 h)|
|Stone except Jade||77% (13.57 h)||83% (12.68 h)||90% (11.67 h)||97% (10.8 h)||103% (10.23 h)||113% (9.33 h)||144% (7.29 h)|
| Stone except Jade +
|108% (9.77 h)||115% (9.13 h)||125% (8.4 h)||135% (7.78 h)||143% (7.37 h)||156% (6.72 h)||200% (5.25 h)|
Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
|+ End Table||0.61||0.7||0.8||0.9||0.99||1.16||1.36|
|+ End Table & Dresser||0.65||0.75||0.85||0.95||1.05||1.23||1.45|
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
|Surgery Success Chance Factor||90||95||100||105||110||115||130|
Beds are a clear upgrade from sleeping spots and bedrolls; beds are equal or superior in every stat. In most biomes, wood is a common resource, so beds are easy to create.
- Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative −4 Slept on the ground moodlet, which beds prevent. A large difference for a small cost.
- While bedrolls aren't much worse, they require a fabric or leather. These materials are difficult to acquire in the first few days of a colony.
- Note that bedrolls also avoid the Slept on the ground moodlet. A bedroll of +1 quality level (good roll vs normal bed) is slightly better than a bed.
This means that Crashlanded pawns should build beds almost immediately, while New Tribes should build beds as soon as they research Complex Furniture.
Compared to the other beds:
- Bedrolls can be brought into a caravan and used while traveling.
- Double beds cost 5 materials less than 2 beds and allow lovers to do lovin'. However, pawns dislike sleeping with someone who is not a spouse or lover.
- Hospital beds are much better for injury, disease recovery, or surgery, though require a fair bit of research first. Outside of medical use, hospital beds are more expensive for little/no gain.
- Royal beds are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.
- A bed of +1 quality level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with end table and dresser).
- Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See Royal bed#Comparison for details.
|Material||Stuff cost||Beauty||Comfort||Work to Build||HP||Flammability||Market Value|
|Wooden Bed||45||1||0.75||ticks (9.33 secs)560||91||100%||56|
|Granite Bed||45||1||0.75||ticks (1.37 mins)4,940||238||0%||58|
|Limestone Bed||45||1||0.75||ticks (1.37 mins)4,940||217||0%||58|
|Marble Bed||45||2||0.75||ticks (1.26 mins)4,540||168||0%||57|
|Sandstone Bed||45||1||0.75||ticks (1.15 mins)4,140||196||0%||55|
|Slate Bed||45||1||0.75||ticks (1.37 mins)4,940||182||0%||58|
|Jade Bed||45||12||0.75||ticks (1.11 mins)4,000||70||0%||240|
|Golden Bed||450||24||0.75||ticks (12 secs)720||84||40%||4,505|
|Plasteel Bed||45||1||0.75||ticks (29.33 secs)1,760||392||0%||410|
|Silver Bed||450||8||0.75||ticks (13.33 secs)800||98||40%||455|
|Steel Bed||45||1||0.75||ticks (13.33 secs)800||140||40%||88|
|Uranium Bed||45||0||0.75||ticks (25.33 secs)1,520||350||0%||275|