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The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.

Base Stats

Stuff Categories
Market Value
10 Silver
Stack Limit
0.008 kg
Path Cost


Terrain Affordance

Stat Modifiers

Beauty Factor
Beauty Offset
Work To Make Factor
Work To Build Factor
Max Hit Points
Armor - Sharp
Armor - Blunt
Armor - Heat
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
Melee Sharp Damage
Melee Cooldown
Door Opening Speed
Rest Effectiveness
Stuff Adjective
Small Volume

Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.

Gold is necessary to build items needed for tech progression, such as the multi-analyzer, advanced components, and various parts of the ship.


Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.


Gold ore in game

Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.


Gold is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Hospital bed Hospital bed Stuff 40 (Metallic) + Steel 80 + Component 5 Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony) Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody) Building - Misc
    Multi-analyzer Multi-analyzer Steel 40 + Plasteel 50 + Gold 20 + Component 8 Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony) Building - Misc
    Art bench Art bench Stuff 75 (Metallic/Woody) + Steel 50 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody) + Steel 50 + Component 2 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody) Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic) + Steel 100 + Component 10 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony) Building - Security
    Foam turret Foam turret Stuff 30 (Metallic) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic) + Reinforced barrel 1 + Component 6 Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony) Building - Security
    Sensor cluster Sensor cluster Steel 140 + Gold 4 + Component 6 + Advanced component 6 Building - Ship
    Ship computer core Ship computer core Steel 150 + Advanced component 4 + Gold 70 + Persona core 1 Building - Ship
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony) Building - Structure
    Advanced component Advanced component Component 1 + Steel 20 + Plasteel 10 + Gold 3 Crafted resources
    Breach axe Breach axe Stuff 50 (Metallic) Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody) Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody) Equipment - Weapons
    Knife Knife Stuff 30 (Metallic) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody) Equipment - Weapons
    Gold tile Gold tile Gold 70 Floor
    Flak helmet Flak helmet Stuff 40 (Metallic) + Component 2 + Plasteel 10 Gear - Armor
    Plate armor Plate armor Stuff 170 (Metallic/Woody) Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic) Gear - Armor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic) Building - Furniture
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic) Gear - Armor
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Art
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Gibbet cage Gibbet cage Content added by the Ideology DLC Stuff 60 (Metallic) Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony) + Gold 75 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody) + Steel 30 Building - Ideology (Buildings)
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony) Building - Misc
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody) Equipment - Weapons
    Prestige cataphract armor Prestige cataphract armor Content added by the Royalty DLC Plasteel 190 + Uranium 50 + Advanced component 6 + Gold 180 Gear - Armor
    Prestige cataphract helmet Prestige cataphract helmet Content added by the Royalty DLC Plasteel 75 + Advanced component 1 + Gold 90 Gear - Armor
    Prestige marine armor Prestige marine armor Content added by the Royalty DLC Plasteel 120 + Uranium 20 + Advanced component 4 + Gold 100 Gear - Armor
    Prestige marine helmet Prestige marine helmet Content added by the Royalty DLC Plasteel 50 + Advanced component 1 + Gold 50 Gear - Armor
    Prestige recon armor Prestige recon armor Content added by the Royalty DLC Plasteel 100 + Uranium 10 + Advanced component 3 + Gold 90 Gear - Armor
    Prestige recon helmet Prestige recon helmet Content added by the Royalty DLC Plasteel 40 + Advanced component 1 + Gold 40 Gear - Armor
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic) Gear - Clothing
    Stellic crown Stellic crown Content added by the Royalty DLC Stuff 85 (Metallic) Gear - Clothing
  • Gold can be used as a material for stuffable items, like walls, doors, and clubs. As a small volume material, you need x10 the gold as you would other materials.


    Gold can also be sold to royal tribute collectors for honor.Content added by the Royalty DLC Collectors will arrive roughly twice a year, so long as you are not hostile to the empire. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.

    Gold Spent Honor Equiv. Market Value
    Gold 67 1 670
    Gold 134 2 1340
    Gold 200 3 2000


    As mentioned, a small amount of gold is necessary for creating the multi-analyzer (Gold 20), and later on, advanced components (Gold 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.

    Gold also has its uses for the Royalty DLC. It is required to build the royal beds and grand meditation thronesContent added by the Royalty DLC demanded from the highest class nobles. It can also be sold for honor.

    As beautiful furniture[edit]

    Other than that, gold is best used on the following items:

    • Golden sculptures are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the quality multiplier and art's further x1.1 Sell Price Multiplier. (If you don't have a good artist, then other items may be preferred for selling).
    • Golden fences have +20 beauty per Gold 10 fence, due to gold's beauty offset. 50 gold fences would give +1000 beauty, while a normal quality gold sculpture takes equivalent gold for +220 beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
    However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's beauty need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
    • Gold tiles are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by raiders and do not take up building space.

    However, gold is not a very practical material to use. See below for details.

    Comparison to silver furniture[edit]

    While gold is the most beautiful material, selling gold and using silver to create furniture is often more efficient. Even with 0% Trade Price Improvement, 1 gold can be sold for 6 silver, or 4.8 silver in Losing is Fun. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.

    At normal quality, a gold small sculpture would give +220 beauty. You could instead sell the component gold for, at the very minimum, Silver 2400 silver. This is enough for 2 silver large sculptures, which gives +412 beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then silver tiles will be better in beauty / cost than gold tiles in a similar fashion.

    This can be further improved by using cheap, easily acquirable materials like wood and stone. Most of the time, either material is more practical as sculpture material than silver, let alone gold.

    Once resource acquisition and wealth stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.