Armchair

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Armchair

Armchair

A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.

Base Stats

Type
BuildingFurniture
Mass
18 kg
Beauty
4
HP
120
Flammability
100%
Path Cost
30

Building

Size
1 ˣ 1
Minifiable
True
Placeable
True
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Comfort
0.8

Creation

Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
14,000 ticks (3.89 mins)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 110
Deconstruct yield
Stuff 55
Destroy yield
Stuff 27 - 28

An armchair is a type of furniture which your colonists can sit on. Armchairs can be placed at tables to eat and other buildings to be sat on. Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles.

Acquisition[edit]

Constructing an armchair requires Complex Furniture to be researched, a construction skill of 5, Stuff 110 Stuff (Fabric/Leathery), and 14,000 ticks (3.89 mins).

Summary[edit]

Armchairs are a form of seating. You need a seat in order to eat at a table, play at a chess table or poker table, or watch television. While sitting on an armchair, comfort increases. They can also be placed in front of most production benches for comfort purposes. The orientation of the armchair does not matter for any reason.

Like other furniture, they are not subject to deterioration.

Comfort[edit]

Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Armchairs of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.61 0.7 0.8 0.9 0.99 1.16 1.36
  • Analysis[edit]

    Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. Bulk textiles can easily be obtained via hunting, shearing tamed animals with wool (like alpacas or muffalos), or a cotton farm. The material used does not affect comfort, though it has an effect on beauty, hitpoints, flammability and value.

    Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, or decreased manipulation. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better armchair.

    Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last.

    Trade[edit]

    For any textile, armchairs are the most efficient Constructed building in terms of Value / Material. However, all buildings incur a x0.7 Sell Price Multiplier; you must make at least a good armchair in order to make some amount of profit. So unless you have a great constructor, but no competent crafters, you should make dusters or formal vestsContent added by the Royalty DLC / corsetsContent added by the Royalty DLC for cash instead. However, if Value / Crafter's Time is more important, regardless of material consumption, then other items like tribalwear are more desirable.

    Material table

  • Material Stuff cost Beauty Comfort Work to Build HP Flamma­bility Market Value
    Bearskin Armchair 110 Bearskin 8 0.8 014,000 ticks (3.89 mins) 156 100% 00,425,00 Silver
    Birdskin Armchair 110 Birdskin 4 0.8 014,000 ticks (3.89 mins) 120 100% 00,250,00 Silver
    Bluefur Armchair 110 Bluefur 5 0.8 014,000 ticks (3.89 mins) 156 100% 00,305,00 Silver
    Camelhide Armchair 110 Camelhide 5 0.8 014,000 ticks (3.89 mins) 156 100% 00,305,00 Silver
    Chinchilla fur Armchair 110 Chinchilla fur 14 0.8 014,000 ticks (3.89 mins) 120 100% 00,765,00 Silver
    Dog leather Armchair 110 Dog leather 4 0.8 014,000 ticks (3.89 mins) 156 100% 00,270,00 Silver
    Elephant leather Armchair 110 Elephant leather 6 0.8 014,000 ticks (3.89 mins) 180 100% 00,315,00 Silver
    Foxfur Armchair 110 Foxfur 8 0.8 014,000 ticks (3.89 mins) 120 100% 00,435,00 Silver
    Guinea pig fur Armchair 110 Guinea pig fur 11 0.8 014,000 ticks (3.89 mins) 72 100% 00,600,00 Silver
    Heavy fur Armchair 110 Heavy fur 7 0.8 014,000 ticks (3.89 mins) 180 100% 00,415,00 Silver
    Human leather Armchair 110 Human leather 4 0.8 014,000 ticks (3.89 mins) 156 100% 00,510,00 Silver
    Lightleather Armchair 110 Lightleather 4 0.8 014,000 ticks (3.89 mins) 120 100% 00,260,00 Silver
    Lizardskin Armchair 110 Lizardskin 5 0.8 014,000 ticks (3.89 mins) 120 100% 00,280,00 Silver
    Panthera fur Armchair 110 Panthera fur 7 0.8 014,000 ticks (3.89 mins) 156 100% 00,380,00 Silver
    Patchleather Armchair 110 Patchleather 4 0.8 014,000 ticks (3.89 mins) 120 100% 00,215,00 Silver
    Pigskin Armchair 110 Pigskin 4 0.8 014,000 ticks (3.89 mins) 156 100% 00,260,00 Silver
    Plainleather Armchair 110 Plainleather 4 0.8 014,000 ticks (3.89 mins) 156 100% 00,280,00 Silver
    Rhinoceros leather Armchair 110 Rhinoceros leather 10 0.8 014,000 ticks (3.89 mins) 180 100% 00,510,00 Silver
    Thrumbofur Armchair 110 Thrumbofur 32 0.8 014,000 ticks (3.89 mins) 240 100% 01,590,00 Silver
    Wolfskin Armchair 110 Wolfskin 7 0.8 014,000 ticks (3.89 mins) 156 100% 00,380,00 Silver
    Alpaca wool Armchair 110 Alpaca wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 00,470,00 Silver
    Bison wool Armchair 110 Bison wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 00,345,00 Silver
    Cloth Armchair 110 Cloth 4 0.8 014,000 ticks (3.89 mins) 120 100% 00,215,00 Silver
    Devilstrand Armchair 110 Devilstrand 13 0.8 014,000 ticks (3.89 mins) 156 40% 00,655,00 Silver
    Hyperweave Armchair 110 Hyperweave 22 0.8 014,000 ticks (3.89 mins) 288 40% 01,040,00 Silver
    Megasloth wool Armchair 110 Megasloth wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 00,345,00 Silver
    Muffalo wool Armchair 110 Muffalo wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 00,345,00 Silver
    Sheep wool Armchair 110 Sheep wool 6 0.8 014,000 ticks (3.89 mins) 120 100% 00,345,00 Silver
    Synthread Armchair 110 Synthread 9 0.8 014,000 ticks (3.89 mins) 156 70% 00,490,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


    Version history[edit]