Plant decorative flowers here to improve the mood of people nearby.
- 1 × 1
- pass through only
- Cover Effectiveness
- Terrain Affordance
- Work To Make
- 250 ticks (4.17 secs)
- Metallic, Woody, Stony
The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.
The pot has a fertility of 100%.
|Rose||14||750 ticks||5 days|
|Daylily||18||540 ticks||3 days|
Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. However, non-uranium sculptures of at least normal quality provide more beauty without any maintenance. Therefore, pots are useful, in small quantities, before you have access to a high skill artist. Try to place pots in a central location so your growers don't have to spend so much time walking.
Note that plant pots are not required to grow flowers, or to grow flowers indoors. They can be grown on dirt, which is even cheaper than a pot. While dirt floor lowers Impressiveness, the flowers more than make up for it. Note that dirt floor also lowers Cleanliness, worsening medical outcomes and research speed. And if a colonist steps on the dirt and then on a constructed floor, they can create some extra filth.
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2 kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2 kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of steel weighing 5 kg can be compressed into 2 kg of plant pot, allowing you to carry 2.5 times the steel you normally would.
- (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)
|Material||Stuff cost||Beauty||Work to Build||HP||Flammability||Market Value|
|Wooden Plant pot||20||0||ticks (2.92 secs)175||49||100%||25|
|Granite Plant pot||20||0||ticks (27.33 secs)1,640||128||0%||24|
|Limestone Plant pot||20||0||ticks (27.33 secs)1,640||116||0%||24|
|Marble Plant pot||20||1||ticks (25.25 secs)1,515||90||0%||24|
|Sandstone Plant pot||20||0||ticks (23.17 secs)1,390||105||0%||23|
|Slate Plant pot||20||0||ticks (27.33 secs)1,640||98||0%||24|
|Jade Plant pot||20||10||ticks (20.83 secs)1,250||38||0%||105|
|Golden Plant pot||200||20||ticks (3.75 secs)225||45||40%||2,000|
|Plasteel Plant pot||20||0||ticks (9.17 secs)550||210||0%||182|
|Silver Plant pot||200||6||ticks (4.17 secs)250||53||40%||200|
|Steel Plant pot||20||0||ticks (4.17 secs)250||75||40%||39|
|Uranium Plant pot||20||0||ticks (7.92 secs)475||188||0%||122|
|This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.