Spear

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Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.


Base Stats

Type
EquipmentWeapons
Mass
2 kg
Class
Neolithic

Melee Combat

Mode
Melee
Melee Attack 1
shaft
13 dmg (blunt)
2.6 seconds cooldown
20% armor penetration
Melee Attack 2 
shaft
13 dmg (poke)
2.6 seconds cooldown
20% armor penetration
Melee Attack 3 
point
23 dmg (stab)
2.6 seconds cooldown
50% armor penetration
Melee Average DPS
7.35
Melee Average AP
38%

Creation

Crafted At
Fueled smithy.png/TableSmithing.png
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff tags
Metallic, Woody
Resources to make
Building Material (steel, wood, plasteel, etc.) 75
Technical
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Building Material (steel, wood, plasteel, etc.) 75 Stuff (Wood/Metals) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at an electric or fueled smithy.

Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.

It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.

Spear vs. Comparable Weapons

This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy

Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.

The following armor categories are:

Steel spear vs. Unarmored Flak Marine
Steel ikwa 50.95% 62.60% 72.85%
Steel gladius 46.40% 60.45% 69.60%
Steel mace 50.75% 44.15% 31.85%
Steel longsword 36.05% 42.30% 52.30%
Plasteel spear 31.63% 33.30% 35.50%
Plasteel spear vs. Unarmored Flak Marine
Plasteel ikwa 49.35% 60.00% 66.90%
Plasteel gladius 49.00% 59.15% 67.35%
Uranium mace 48.75% 40.75% 25.70%
Plasteel longsword 36.75% 39.20% 46.10%
Steel spear 68.37% 66.70% 64.50%

Version History