Electric tailor bench

From RimWorld Wiki
Jump to navigation Jump to search

Electric tailor bench

Electric tailor bench

A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.


Base Stats

Type
BuildingProduction
HP
180
Mass
20 kg
Flammability
100%
Passability
pass through only
Path Cost
50
Size
3 ˣ 1
Minifiable
True
Placeable
True
Terrain Affordance
Medium
Power
-120W
Cover Effectiveness
50%

Creation

Required Research
Electricity, Complex clothing
Skill Required
Construction 4
Work To Make
2,500 ticks (41.67 secs)
Stuff tags
Metallic, Woody
Resources to make
Buildingmats.png 75 + Steel.png 50 + Component.png 2
Deconstruct yield
Buildingmats.png 37 - 38 + Steel.png 25 + Component.png 1
Destroy yield
Buildingmats.png 18 - 19 + Steel.png 12 - 13 + Component.png 0 - 1
Technical


The electric tailor bench is used by tailors to produce clothing. It can still operate without electricity, but at a reduced production speed slower than that of its non-electric counterpart, the hand tailor bench. Like other production stations, a bill must be created to specify what items are to be produced and what textiles may be used. Materials that are used to make clothing are textiles, which consists of leathers and fabrics. The only exception is tuques, which can only be crafted from fabrics. Each clothing item produced has a certain quality depending on the crafting skill of the colonist. An item's market value, deterioration rate, defense rating and temperature resistance are all determined by the material substance and crafting quality.

Grown cloth is the baseline material used for tailoring, being easy to grow and providing mundane stats across the board. Devilstrand by comparison provides much better protection, but is extremely difficult and slow to grow and not useful for equipping a starting colony. Leather based apparel typically has improved defense ratings while domesticated animal wool has excellent temperature tolerance for extreme climates.

If a tailoring job is interrupted for any reason, the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece and only 1 unfinished piece can be made per bill. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished apparel which allows the player to control where they are stored. Unfinished pieces can be cancelled at any point to return 75% of the materials.

An effective tool for ensuring that only quality garments from a tailoring bench are retained is to set your colonists to only wear clothes above a certain quality level using the 'Assign' tab. This way, you can ensure they only wear the best clothes, while leaving the inferior quality clothes to sell.

Up to two nearby tool cabinets can be connected to an electric tailoring bench to increase work speed.

Acquisition

It is built with Building Material (steel, wood, plasteel, etc.) 75 Stuff (Wood/Metals), Steel.png 50 Steel, Component.png 2 Component in 2,500 ticks (41.67 secs) after the research Electricity and Complex Clothing has been completed.

Summary

The following items can be crafted at the electric tailor bench.

  • Name Materials Stuff Options Work To Make Type
    Veil Buildingmats.png 20 Fabric 1,400 Gear - Armor
    War mask Buildingmats.png 25 Woody 3,000 Gear - Armor
    Authority capContent added by the Ideology DLC Buildingmats.png 25 Fabric, Leathery 1,500 Gear - Clothing
    Beret Content added by the Royalty DLC Buildingmats.png 35 Leathery, Fabric 4,000 Gear - Clothing
    BlindfoldContent added by the Ideology DLC Buildingmats.png 20 Fabric 1,200 Gear - Clothing
    Bowler hat Buildingmats.png 20 Leathery, Fabric 1,800 Gear - Clothing
    BroadwrapContent added by the Ideology DLC Buildingmats.png 30 Fabric 1,800 Gear - Clothing
    BurkaContent added by the Ideology DLC Buildingmats.png 60 Fabric 4,000 Gear - Clothing
    Button-down shirt Buildingmats.png 45 Leathery, Fabric 2,700 Gear - Clothing
    Cape Content added by the Royalty DLC Buildingmats.png 80 Leathery, Fabric 16,000 Gear - Clothing
    Corset Content added by the Royalty DLC Buildingmats.png 45 Leathery, Fabric 12,000 Gear - Clothing
    Cowboy hat Buildingmats.png 25 Leathery, Fabric 1,800 Gear - Clothing
    Duster Buildingmats.png 80 Leathery, Fabric 10,000 Gear - Clothing
    FlophatContent added by the Ideology DLC Buildingmats.png 20 Fabric 1,200 Gear - Clothing
    Formal shirt Content added by the Royalty DLC Buildingmats.png 65 Leathery, Fabric 6,000 Gear - Clothing
    Formal vest Content added by the Royalty DLC Buildingmats.png 45 Leathery, Fabric 12,000 Gear - Clothing
    HeadwrapContent added by the Ideology DLC Buildingmats.png 20 Fabric 1,400 Gear - Clothing
    Hood Buildingmats.png 50 Fabric, Leathery 6,000 Gear - Clothing
    Jacket Buildingmats.png 70 Leathery, Fabric 7,000 Gear - Clothing
    Ladies hat Content added by the Royalty DLC Buildingmats.png 50 Leathery, Fabric 6,000 Gear - Clothing
    Pants Buildingmats.png 40 Leathery, Fabric 1,600 Gear - Clothing
    Parka Buildingmats.png 80 Leathery, Fabric 8,000 Gear - Clothing
    Prestige robe Content added by the Royalty DLC Buildingmats.png 100 Leathery, Fabric 20,000 Gear - Clothing
    RobeContent added by the Ideology DLC Buildingmats.png 80 Fabric, Leathery 5,000 Gear - Clothing
    ShadeconeContent added by the Ideology DLC Buildingmats.png 25 Fabric, Leathery 1,800 Gear - Clothing
    Slave body strapContent added by the Ideology DLC Buildingmats.png 70 Fabric, Leathery 7,000 Gear - Clothing
    Slave collarContent added by the Ideology DLC Buildingmats.png 25 Metallic, Leathery 1,800 Gear - Clothing
    SlicecapContent added by the Ideology DLC Buildingmats.png 15 Woody, Metallic 2,000 Gear - Clothing
    T-shirt Buildingmats.png 40 Leathery, Fabric 1,600 Gear - Clothing
    TailcapContent added by the Ideology DLC Buildingmats.png 20 Leathery 1,400 Gear - Clothing
    Top hat Content added by the Royalty DLC Buildingmats.png 50 Leathery, Fabric 6,000 Gear - Clothing
    Tribal headdress Buildingmats.png 50 Fabric 6,000 Gear - Clothing
    Tribalwear Buildingmats.png 60 Leathery, Fabric 1,800 Gear - Clothing
    Tuque Buildingmats.png 20 Fabric 1,200 Gear - Clothing
    Visage maskContent added by the Ideology DLC Buildingmats.png 15 Woody, Metallic 2,000 Gear - Clothing
  • Material Table

  • Material Stuff cost Beauty Work to Build Mass HP Flammability Market Value
    Wooden Electric tailor bench Wood.png 75 0 1,750 ticks (29.17 secs) 20 117 100% 255 Silver
    Golden Electric tailor bench Gold.png 750 20 2,250 ticks (37.5 secs) 20 108 40% 7665 Silver
    Plasteel Electric tailor bench Plasteel.png 75 0 5,500 ticks (1.53 mins) 20 504 0% 855 Silver
    Silver Electric tailor bench Silver.png 750 6 2,500 ticks (41.67 secs) 20 126 40% 920 Silver
    Steel Electric tailor bench Steel.png 75 0 2,500 ticks (41.67 secs) 20 180 40% 310 Silver
    Uranium Electric tailor bench Uranium.png 75 0 4,750 ticks (1.32 mins) 20 450 0% 625 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.