Refines biological matter like wood or plant matter into chemfuel.
- Building – Production
- Market Value
- 390 [Note]
- Path Cost
- 3 ˣ 2
- pass through only
- Cover Effectiveness
- Terrain Affordance
- -170 W
- Required Research
- Biofuel refining
- Skill Required
- Construction 4
- Work To Make
- 2,000 ticks (33.33 secs)
- Resources to make
- 150 + 3
- Deconstruct yield
- 75 + 1 - 2
- Destroy yield
- 37 - 38 + 0 - 1
The biofuel refinery is a production building that produces chemfuel from wood or non-hay raw food.
Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as 150 Steel, 3 Component and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.
Once constructed, it cannot be re-installed, it can only be deconstructed.
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:
- Make chemfuel from wood: Turns 70 wood logs, worth 84 into 35 chemfuel, worth 80.5. Takes 2,000 ticks (33.33 secs) of work.
- Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth 80.5. Takes 2,500 ticks (41.67 secs) of work.
- Hay or meals are not accepted, though kibble made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
Since chemfuel powered generators use only 4.5 chemfuel per day, it is very easy to achieve power from a closed system. A farm can easily fuel its own Sunlamps and still provide a surplus of food.
Both human meat and insect meat can be used at the refinery with no penalties. An infestation can lead to a massive supply of fuel, for instance.
- Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.
The former Refinery texture