Human

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Human

Human

A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.

Base Stats

Type
AnimalHuman
Market Value
1750 Silver.png

Pawn Stats

Move Speed
4.6 c/s
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Health Scale
1
Body Size
1
Carrying Capacity
75 kg
Pack Capacity
35 kg
Filth Rate
1
Hunger Rate
1.6
Diet
omnivorous
Life Expectancy
80
Manhunter Chance
50%
Manhunter Chance (Taming)
10%
Wildness
75%
Minimum Handling Skill
7
Comfortable Temp Range
16 °C – 26 °C (60.8 °F – 78.8 °F)

Production

Meat Yield
140 human meat
Leather Yield
75 human leather
Gestation Period
30 days
Offspring Per Birth
1-3 (1.072 avg)

Melee Combat

Attack 1
left fist
8.2 dmg (Blunt)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
right fist
8.2 dmg (Blunt)
12% AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
teeth
8.2 dmg (Bite)
12% AP
2 second cooldown
Attack 4
head
5 dmg (Blunt)
7% AP
2 second cooldown
Average DPS
2.29

Humans are the standard Colonist species, and make up the majority of the factions in the game. Non-mechanoid raiders will be human.

Diet

Humans are omnivores. Food supply can be gathered by foraging wild berries, hunting animals for their meat, growing plantations and lastly through cannibalism which causes negative thoughts incurring mood penalties to most but some who favor it.

Combat

Humans can fight with their own fists or equip one type of weapon at a time, either melee or ranged.

Humans can carry one weapon, plus one utility item in the utility slot.

Butchering

Humans can be butchered for human meat and human leather. These resources give mood penalties. The nullifying traits for humans are Cannibal and Bloodlust.

Body Parts

Being biological creatures, humans have a lot of body parts that work together to make them tick.



Anatomy of the pawn.png

Body Part Groups

Each body part is part of a body part group. Armor and Clothing can go over one or more of these body part groups, but they can't go over individual body parts. See table, below.


  • Body Part Group Name Contents
    Torso clavicles, sternum, ribs, pelvis, spine, stomach, heart, lungs, kidneys, liver, neck
    UpperHead head, skull, brain, ears
    FullHead head, skull, brain, eyes, ears, nose, jaw
    Shoulders shoulders
    Arms arms, hands, humeri, radii
    Hands hands, fingers.
    LeftHand left hand, left hand fingers
    RightHand right hand, right hand fingers
    Legs legs, feet, femurs, tibiae
    Feet feet, toes

  • Special Notes:

    • Brain injuries are always permanent and will never heal on their own. Eye injuries have a much greater chance of being permanent than usual.
    Part Name Health Quantity Coverage[1] Hit Chance[2] Subpart of Internal Group[3] Capacity[4] Effect if Destroyed/Removed
    Torso 40 1 100% 15% N/A[5] Ex.png Torso - Death
    Neck 25 1 7.5% 1.5% Torso Ex.png Neck Breathing
    Eating
    Talking
    Death
    Head 25 1 80% 1.7% Neck Ex.png UpperHead
    FullHead
    HeadAttackTool
    - Death
    Skull 25 1 18.0% 0.22% Head Check.png UpperHead
    Eyes
    FullHead
    - Cannot be destroyed
    Increasing Pain based on damage.
    Brain 10 1 80.0% 0.86% Skull Check.png UpperHead
    Eyes
    FullHead
    Consciousness Death
    Damage always results in scarring.
    Eye 10 2 7.0% 0.42% Head Ex.png Eyes
    FullHead
    Sight -25% Sight. -100% if both lost.
    -15 Disfigured Social penalty.
    Damage always results in scarring.
    0% Hit Chance against Blunt damage.
    Ear 12 2 7.0% 0.42% Head Ex.png UpperHead
    FullHead
    Hearing -25% Hearing. -100% if both lost.
    -15 Disfigured Social penalty
    Nose 10 1 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
    Jaw 20 1 15.0% 0.9% Head Ex.png Teeth
    FullHead
    Eating
    Talking
    -100% Talking and -90% Eating
    -15 Disfigured Social penalty
    Tongue 10[6] 1 0% 0% Jaw Check.png FullHead Eating
    Talking
    -100% Talking and -50% Eating
    -15 Disfigured Social penalty
    Waist 10[6] 1 0% 0% Torso Ex.png Waist - N/A
    Spine 25 1 2.5% 2.5% Torso Check.png Torso Moving -100% Moving[7]
    Ribcage 30 1 3.6% 3.6% Torso Check.png Torso Breathing Cannot be destroyed
    Up to -48% Breathing
    Increasing Pain based on damage.
    Sternum 20 1 1.5% 1.5% Torso Check.png Torso Breathing Cannot be destroyed
    Up to -48% Breathing
    Increasing Pain based on damage.
    Heart 15 1 2% 2% Torso Check.png Torso Blood Pumping Death
    Lung 15 2 2.5% 2.5% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
    Stomach 20 1 2.5% 2.5% Torso Check.png Torso Metabolism -50% Metabolism
    Liver 20 1 2.5% 2.5% Torso Check.png Torso Blood Filtration
    Metabolism
    Death
    Kidney 15 2 1.7% 1.7% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
    Shoulder 30 2 12.0% 1.7% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
    Arm 30 2 77.0% 6.1% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
    Clavicle 25 2 9% 1.1% Shoulder Check.png Torso Manipulation Cannot be destroyed
    Up to -48% Manipulation
    Increasing Pain based on damage taken.
    Humerus 25 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
    Radius 20 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
    Hand 20 2 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
    Pinky Finger 8 2 6.0% 0.08% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Ring Finger 8 2 7.0% 0.09% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Middle Finger 8 2 8.0% 0.1% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    MiddleFingers
    Manipulation -8% Manipulation. -16% if both lost
    Index Finger 8 2 7.0% 0.09% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Thumb 8 2 8.0% 0.1% Hand Ex.png Hands
    LeftHand[8]
    RightHand[8]
    Manipulation -8% Manipulation. -16% if both lost
    Pelvis 25 1 2.5% 2.5% Torso Check.png Torso Moving Cannot be destroyed
    Up to -96% Moving.
    Leg 30 2 14.0% 9.8% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
    Femur 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
    Tibia 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
    Foot 25 2 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
    Little Toe 8 2 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Fourth Toe 8 2 7.0% 0.10% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Middle Toe 8 2 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Second Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    Big Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
    1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
    2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
    3. What apparel coverage covers this body part.
    4. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
    5. This is the part that everything else connects to to be considered 'connected'.
    6. 6.0 6.1 This part has no coverage and cannot be damaged.
    7. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
    8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.


    Trivia

    Despite a gestation period and litter size being defined for humans, they cannot get pregnant in-game.

    Version history

    • Beta 19/ 1.0 - Debuffed fists very slightly (~5%) in cooldown