Rhinoceros

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Rhinoceros

Rhinoceros

Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.

Base Stats

Type
Animal
Market Value
700 Silver
Flammability
70%

Pawn Stats

Combat Power
270
Move Speed
5 c/s
Health Scale
3.5
Body Size
3
Mass - Baby
36 kg
Mass - Juvenile
90 kg
Mass - Adult
180 kg
Carrying Capacity
225 kg
Filth Rate
20
Hunger Rate
1.71 Nutrition/Day
Diet
herbivorous
Life Expectancy
45 years
Manhunter Chance
50%
Manhunter Chance (Taming)
30%
Trainable Intelligence
Intermediate
Wildness
90%
Minimum Handling Skill
9
Mate Interval
12 hours
Maturity Age
0.55 years (33 days)
Juvenile Age
0.3 years (18 days)
Comfortable Temp Range
-8 °C – 40 °C (17.6 °F – 104 °F)

Production

Meat Yield
420 rhinoceros meat
Leather Yield
120 rhinoceros leather
Gestation Period
13.32 days
Offspring Per Birth
1

Melee Combat

Attack 1
Horn
19 dmg (Scratch)
28 % AP
2 second cooldown
Attack 2
Horn
19 dmg (Blunt)
28 % AP
2 second cooldown
Attack 3
Teeth
19 dmg (Bite)
28 % AP
2.6 second cooldown
0.7 chance factor
Attack 4
Head
15 dmg (Blunt)
22 % AP
2 second cooldown
0.2 chance factor
Average DPS
5.24
Technical
tradeTags
AnimalUncommon, AnimalFighter


Rhinoceros are a large species of herbivore that tend to travel alone or in small packs.

Rhinoceroses can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, and arid shrublands.

Analysis[edit]

Rinoceroses are easy to anger, whether you hunt or tame them. Their rhinoceros leather is highly protective, the fourth most protective textile in the game. This can make rhinos worthwhile to hunt early on, assuming you can take down a pack. It generally isn't worth to breed rhinoceroses for meat or leather, however, due to their slow reproduction and difficulty to tame. Devilstrand is a stronger material, and often easier to produce than rhinoceros leather.

Rhinoceroses are decent attack animals, possessing a fast movement speed combined with a tanky ability to take damage and strong damage. Unlike the others in this table, however, they cannot be trained to haul.

Animal Health Scale DPS Move Speed Hunger rate Training Decay
Thrumbo 8 6.33 5.5 2.8 6.1
Megasloth 3.6 5.73 4.8 1.6 6.2
Elephant 3.6 5.35 4.8 2.57 7.5
Rhinoceros 3.5 5.24 5 1.71 6.6
Grizzly/Polar bear 2.5 4.89 4.6 0.56 7.2

Training[edit]

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 140 1 100% 22% N/A[4] Ex.png - Death
Spine 87.5 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 70 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 52.5 1 3% 3% Body Check.png Blood Pumping
Death
Lung 52.5 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 52.5 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 70 1 3% 3% Body Check.png Digestion
Death
Neck 87.5 1 28% 7% Body Ex.png Eating
Talking
Breathing
Death
Head 87.5 1 75% 2.1% Neck Ex.png - Death
Skull 87.5 1 15% 0.945% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 35 1 70% 2.205% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 35 2 9% 1.89% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 42 2 6% 1.26% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
−15 Disfigured Social penalty
Nose 35 1 35% 1.1025% Head Ex.png - −15 Disfigured Social penalty
Horn 70 1 85% 6.2475% Nose Ex.png - It can no longer use Horn Attack.[6]
AnimalJaw 35 1 10% 2.1% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 105 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use foot attack[7]
Front Hoof 35 2 15% 0.975% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 105 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost
Rear Hoof 35 2 15% 0.975% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. Powerful (+19) attack of Cooldown 2s.
  7. Only avaiable to Thrumbo. Power 19, cooldown 2s.

Gallery[edit]

Version history[edit]