Sheep

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Sheep

Sheep

Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.


Base Stats

Type
Animal
Market Value
210 Silver.png
Flammability
70%

Pawn Stats

Move Speed
4.8
Mass - Baby
9 kg
Mass - Juvenile
22.5 kg
Mass - Adult
45 kg
Health Scale
0.7
Body Size
0.75
Carrying Capacity
56 kg
Filth Rate
8
Hunger Rate
0.36
Diet
herbivorous
Life Expectancy
12
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
none
Wildness
0%
Roam Interval
5 days
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.25 years (15 days)
Comfortable Temp Range
-20°C - 45°C
(-4°F - 113°F)

Production

Meat Yield
105 sheep meat
Leather Yield
33 plainleather
Wool Amount
45 sheep wool
Shearing Interval
10 days
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.318 avg)

Melee Combat

Attack 1
head
14 dmg (Blunt)
21% AP
2.9 second cooldown
Attack 2
front left leg
6 dmg (Blunt)
9% AP
2 second cooldown
Attack 3
front left leg
6 dmg (Poke)
9% AP
2 second cooldown
Attack 4
front right leg
6 dmg (Blunt)
9% AP
2 second cooldown
Attack 5
front right leg
6 dmg (Poke)
9% AP
2 second cooldown
Attack 6
teeth
8 dmg (Bite)
12% AP
2 second cooldown
Average DPS
2.15
Technical
tradeTags
AnimalFarm, AnimalCommon


Sheep are easily tameable herbivores with a medium movement speed. Males of the species are referred to as Rams and can be distinguished by their rounded horns, while females are referred to as Ewes and lack horns. Babies of either gender appear identical to ewes and are referred to as Lambs.

Obtaining

Sheep can join the player in a random event, or bought from faction bases and from bulk goods traders. Sheep purchased from traders will be already tamed.

Production

Sheep can be sheared once every 10 days, giving 45 pieces of Sheep wool worth 122 silver. Note that while alpacas are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever.

See animal products for more details on how much each type of animal produces.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head 18
Skull 18
Brain 7
Nose 7
Neck 18
Jaw 14
Eye [1]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[2]
(left, right)
11
Lung[2]
(left, right)
11
Liver[2] 14
Heart[2] 11
Spine[2] 18
Stomach[2] 14
Limbs
(left, right, fore, hind)
21
Appendage
(left, right, fore, hind)
14
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.


Version History

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.