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Cloth woven from organic fibers.
A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at an electric tailor bench or hand tailor bench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.
10 white cloth from cotton plant. Colored cloth can only be bought, not crafted.
Cloth is one of the weaker textiles. It is 5 way tied for last place along with Alpaca wool, Bison wool, Muffalo wool, and Sheep wool for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with Megasloth wool for most protective sharp armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality patchleather. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus.
Colored cloth can be bought from traders. It changes the color of some items[Which?] crafted with it. E.g flak vests will be the same color as the cloth used to make it.
Cloth is used in the following crafting recipes:
|Billiards table||80||Buildings - Recreation|
|Poker table||50||Buildings - Recreation|
|Molotov cocktails||25||Equipment - Weapons|
|Fine burgundy carpet||35||Floor|
|Fine indigo carpet||35||Floor|
|Fine white carpet||35||Floor|
|Flak jacket||50||Gear - Armor|
|Flak pants||30||Gear - Armor|
|Flak vest||30||Gear - Armor|