Cloth

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Cloth

Cloth

Cloth woven from organic fibers.

Base Stats

Type
TextileFabric
Stuff Category
Fabric
Market Value
1.5 Silver
Stack Limit
75
Mass
0.026 kg
Beauty
-4
HP
100
Deterioration Rate
4.0
Flammability
120%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1.2
Armor - Sharp
×0.36
Armor - Blunt
×0
Armor - Heat
×0.18
Insulation - Cold
+18 °C (32.4 °F)
Insulation - Heat
+18 °C (32.4 °F)
Technical
defName
Cloth
Color
(162,157,152)


Cloth is a basic plant-based fabric that can be grown by planting the cotton plant. It can be used to create clothing and a few specialty items like carpets. It is 20% more flammable than most other textiles.

Acquisition[edit]

Cloth 10 white cloth from cotton plant. Colored cloth can only be bought, not crafted.

Usage[edit]

Cloth is a textile, and can be used as a Fabric-type material for stuffable clothing, armchairs, and other items.

Also, cloth is specifically used in the following crafting recipes:

  • Cloth will deteriorate when left outside.

    Color[edit]

    While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. Using different colors of cloth with changes the color of some items[Which?] crafted with it. E.g flak vests will be the same color as the cloth used to make it.

    Analysis[edit]

    Cloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and zero blunt protection (a trait shared with wools). Cloth is alright against temperature, being 9th place against heat, and 17th against cold.

    Cloth's main redeeming quality is that it comes from a plant, so it doesn't rely on animals or traders. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Any clothing at all ​may be used to prevent negative moodlets for tattered or nonexistent clothes, and cloth at least gives decent temperature regulation. As furniture, cloth provides no beauty value, but its ease of production make it useful for bulk projects. Just watch out for fire, as cloth is a very flammable substance.

    Cloth also has another purpose: it is required to create items like carpets, flak vests, and poker tables. No other textile may be used to create such items.

    Gallery[edit]