Cloth

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Cloth

Cloth

Cloth woven from organic fibers.

Base Stats

Type
TextileFabric
Stuff Category
Fabric
Market Value
1.5 Silver
Stack Limit
75
Mass
0.026 kg
Beauty
-4
HP
100
Deterioration Rate
4.0
Flammability
120%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1.2
Armor - Sharp
×0.36
Armor - Blunt
×0
Armor - Heat
×0.18
Insulation - Cold
+18 °C (32.4 °F)
Insulation - Heat
+18 °C (32.4 °F)
Technical
defName
Cloth
color
(162,157,152)


Cloth is a basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at an electric tailor bench or hand tailor bench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.

While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.

It is 20% more flammable than most other textiles, and 300% as flammable as Devilstrand and Hyperweave.

Acquistion

Cloth 10 white cloth from cotton plant. Colored cloth can only be bought, not crafted.

Usage

Cloth is used in the following crafting recipes:

  • Name Amount Type
    Rustic rug (broad)Content added by the Ideology DLC 150 Building - Floor
    Rustic rug (medium)Content added by the Ideology DLC 100 Building - Floor
    Sacrificial flagContent added by the Ideology DLC 40 Building - Misc
    Billiards table 80 Building - Recreation
    Poker table 50 Building - Recreation
    Molotov cocktails 25 Equipment - Weapons
    Carpet 7 Floor
    Fine carpetContent added by the Royalty DLC 35 Floor
    Hex carpetContent added by the Ideology DLC 35 Floor
    Mindbend carpetContent added by the Ideology DLC 35 Floor
    Morbid carpetContent added by the Ideology DLC 35 Floor
    Flak jacket 50 Gear - Armor
    Flak pants 30 Gear - Armor
    Flak vest 30 Gear - Armor
    Medicine 3 Medical Items - Medicine
  • Analysis

    Cloth is one of the weaker textiles. It is 5 way tied for last place along with Alpaca wool, Bison wool, Muffalo wool, and Sheep wool for most protective sharp armor, at a factor of x0.36, and is six way tied for last place along with the aforementioned wools along with Megasloth wool for most protective blunt armor, at a dismal x0.00. Its heat armor is also the worst of any textile, with a factor of x0.18, far lower than the famously low quality patchleather. Its only redeeming qualities is its decent heat (9th) and cold (17th) insulation, both at 18 degrees, and that it is easily obtainable early to mid-game. Clothes made out of it are x1.2 more flammable. Cloth does not give a beauty bonus.

    Color

    Colored cloth can be bought from traders. It changes the color of some items[Which?] crafted with it. E.g flak vests will be the same color as the cloth used to make it.