Component

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Component

Component

Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.

Base Stats

Type
Crafted Resources
Market Value
32 Silver
Stack Limit
50
Mass
0.6 kg
HP
70
Deterioration Rate
2
Flammability
60%

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 8
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 12
Technical
defName
ComponentIndustrial
thingCategories
Manufactured


Components are materials required to build and repair electrical devices, as well as produce firearms, armor, and ship parts.

Acquisition[edit]

Components can be obtained by:

Ore[edit]

Compacted machinery in game

Compacted machinery tiles have 2,000 health each, making them slower to mine than stone or many ores, but still significantly faster than uranium and plasteel ore. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Usage[edit]

Components are used in the following crafting recipes:

  • Name Amount Type
    Hospital bed 5 Building - Furniture
    Comms console 4 Building - Misc
    Cryptosleep casket 4 Building - Misc
    Firefoam popper 1 Building - Misc
    Ground-penetrating scanner 4 Building - Misc
    Long-range mineral scanner 6 Building - Misc
    Moisture pump 4 Building - Misc
    Multi-analyzer 8 Building - Misc
    Orbital trade beacon 1 Building - Misc
    Pod launcher 1 Building - Misc
    Transport pod 1 Building - Misc
    Vitals monitor 3 Building - Misc
    Battery 2 Building - Power
    Chemfuel powered generator 3 Building - Power
    Geothermal generator 8 Building - Power
    Power switch 1 Building - Power
    Solar generator 3 Building - Power
    Watermill generator 3 Building - Power
    Wind turbine 2 Building - Power
    Wood-fired generator 2 Building - Power
    Biofuel refinery 3 Building - Production
    Deep drill 2 Building - Production
    Drug lab 6 Building - Production
    Electric crematorium 2 Building - Production
    Electric smelter 2 Building - Production
    Electric smithy 3 Building - Production
    Electric stove 2 Building - Production
    Electric tailor bench 2 Building - Production
    Fabrication bench 12 Building - Production
    Hi-tech research bench 10 Building - Production
    Hydroponics basin 1 Building - Production
    Machining table 5 Building - Production
    Nutrient paste dispenser 3 Building - Production
    Flatscreen television 16 Building - Recreation
    Tube television 4 Building - Recreation
    Autocannon turret 6 Building - Security
    Foam turret 3 Building - Security
    Mini-turret 3 Building - Security
    Mortar 6 Building - Security
    Rocketswarm launcher 2 Building - Security
    Uranium slug turret 6 Building - Security
    Sensor cluster 6 Building - Ship
    Ship cryptosleep casket 3 Building - Ship
    Ship structural beam 3 Building - Ship
    Autodoor 2 Building - Structure
    Cooler 3 Building - Temperature
    Heater 1 Building - Temperature
    Advanced component 1 Crafted Resources
    EMP shell 2 Crafted Resources - Mortar shell
    Assault rifle 7 Equipment - Weapons
    Autopistol 2 Equipment - Weapons
    Bolt-action rifle 3 Equipment - Weapons
    Chain shotgun 5 Equipment - Weapons
    EMP grenades 6 Equipment - Weapons
    EMP launcher 8 Equipment - Weapons
    Heavy SMG 4 Equipment - Weapons
    Incendiary launcher 4 Equipment - Weapons
    LMG 5 Equipment - Weapons
    Machine pistol 3 Equipment - Weapons
    Minigun 20 Equipment - Weapons
    Pump shotgun 3 Equipment - Weapons
    Revolver 2 Equipment - Weapons
    Smoke launcher 4 Equipment - Weapons
    Sniper rifle 8 Equipment - Weapons
    Flak helmet 2 Gear - Armor
    Flak jacket 1 Gear - Armor
    Flak pants 1 Gear - Armor
    Flak vest 1 Gear - Armor
    Firefoam pop pack 1 Gear - Utility
    Shield belt 2 Gear - Utility
    Smokepop pack 1 Gear - Utility
    Centipede blaster 8 Mechanoid
    Centipede burner 8 Mechanoid
    Centipede gunner 8 Mechanoid
    Lancer 4 Mechanoid
    Pikeman 4 Mechanoid
    Scyther 4 Mechanoid
    Cochlear implant 4 Medical Items - Body Parts
    Joywire 4 Medical Items - Body Parts
    Painstopper 4 Medical Items - Body Parts
    Power claw 8 Medical Items - Body Parts
    Prosthetic arm 4 Medical Items - Body Parts
    Prosthetic heart 4 Medical Items - Body Parts
    Prosthetic leg 4 Medical Items - Body Parts
    Basic subcore Content added by the Biotech DLC 2 [[]]
    High subcore Content added by the Biotech DLC 4 [[]]
    Standard subcore Content added by the Biotech DLC 4 [[]]
    Band node Content added by the Biotech DLC 4 Building
    Gene extractor Content added by the Biotech DLC 8 Building
    Growth vat Content added by the Biotech DLC 4 Building
    Large mech gestator Content added by the Biotech DLC 6 Building
    Large mech recharger Content added by the Biotech DLC 2 Building
    Mech gestator Content added by the Biotech DLC 3 Building
    Mech recharger Content added by the Biotech DLC 1 Building
    Mechband antenna Content added by the Biotech DLC 4 Building
    Pollution pump Content added by the Biotech DLC 1 Building
    Subcore encoder Content added by the Biotech DLC 3 Building - Biotech
    Subcore ripscanner Content added by the Biotech DLC 6 Building - Biotech
    Subcore softscanner Content added by the Biotech DLC 4 Building - Biotech
    Deathrest casket Content added by the Biotech DLC 3 Building - Furniture
    Deathrest accelerator Content added by the Biotech DLC 4 Building - Misc
    Gene assembler Content added by the Biotech DLC 4 Building - Misc
    Gene processor Content added by the Biotech DLC 2 Building - Misc
    Glucosoid pump Content added by the Biotech DLC 6 Building - Misc
    Hemogen amplifier Content added by the Biotech DLC 4 Building - Misc
    Hemopump Content added by the Biotech DLC 4 Building - Misc
    Psychofluid pump Content added by the Biotech DLC 6 Building - Misc
    Toxifier generator Content added by the Biotech DLC 3 Building - Power
    Gene bank Content added by the Biotech DLC 1 Building - Production
    Mech booster Content added by the Biotech DLC 4 Building - Production
    Tox grenades Content added by the Biotech DLC 6 Equipment - Weapons
    Toxbomb launcher Content added by the Biotech DLC 4 Equipment - Weapons
    Integrator headset Content added by the Biotech DLC 4 Gear - Armor
    Mechcommander helmet Content added by the Biotech DLC 6 Gear - Armor
    Airwire headset Content added by the Biotech DLC 4 Gear - Clothing
    Array headset Content added by the Biotech DLC 8 Gear - Clothing
    Bandwidth pack Content added by the Biotech DLC 8 Gear - Utility
    Control pack Content added by the Biotech DLC 6 Gear - Utility
    Tox pack Content added by the Biotech DLC 1 Gear - Utility
    Legionary Content added by the Biotech DLC 6 Mechanoid
    Scorcher Content added by the Biotech DLC 3 Mechanoid
    Tesseron Content added by the Biotech DLC 7 Mechanoid
    Tunneler Content added by the Biotech DLC 4 Mechanoid
    Control sublink (high) Content added by the Biotech DLC 3 Medical Items - Body Parts
    Control sublink (standard) Content added by the Biotech DLC 4 Medical Items - Body Parts
    Mech gestation processor Content added by the Biotech DLC 6 Medical Items - Body Parts
    Remote repairer Content added by the Biotech DLC 6 Medical Items - Body Parts
    Remote shielder Content added by the Biotech DLC 6 Medical Items - Body Parts
    Neural supercharger Content added by the Ideology DLC 4 Building - Ideology
    Autobong Content added by the Ideology DLC 3 Building - Misc
    Biosculpter pod Content added by the Ideology DLC 4 Building - Misc
    Lightball Content added by the Ideology DLC 1 Building - Misc
    Loudspeaker Content added by the Ideology DLC 2 Building - Misc
    Sleep accelerator Content added by the Ideology DLC 5 Building - Misc
    Ship landing beacon Content added by the Royalty DLC 1 Building - Misc
    Grenadier armor Content added by the Royalty DLC 4 Gear - Armor
    Locust armor Content added by the Royalty DLC 3 Gear - Armor
    Phoenix armor Content added by the Royalty DLC 4 Gear - Armor
    Jump pack Content added by the Royalty DLC 3 Gear - Utility
    Low-shield pack Content added by the Royalty DLC 1 Gear - Utility
    Drill arm Content added by the Royalty DLC 8 Medical Items - Body Parts
    Elbow blade Content added by the Royalty DLC 7 Medical Items - Body Parts
    Field hand Content added by the Royalty DLC 8 Medical Items - Body Parts
    Hand talon Content added by the Royalty DLC 7 Medical Items - Body Parts
    Knee spike Content added by the Royalty DLC 7 Medical Items - Body Parts
    Mindscrew Content added by the Royalty DLC 4 Medical Items - Body Parts
    Venom fangs Content added by the Royalty DLC 7 Medical Items - Body Parts
    Venom talon Content added by the Royalty DLC 7 Medical Items - Body Parts
  • Components are also used for repairing component breakdowns. Every so often, electrical devices may become dysfunctional, until they are replaced with a new component. See List of affected buildings for the full list.

    Components will deteriorate when left outside.

    Analysis[edit]

    For large portions of the game, before you get fabrication benches, components will be limited. You will be stuck with ship chunks and compacted machinery, and once that runs out, trade is all you have left. Almost every electrical device in the game uses components, so they present a very real bottleneck to most colonies. In the late game, components remain in high demand because they are used to create advanced components. With Fabrication, your colony can still be limited by the steel required to make components.

    You should always keep a couple components (3-5) in reserve, in case your devices breakdown. If your geothermal generator breaks down, for instance, then you'll be out of power until you can replace them.

    Acquisition analysis[edit]

    • Conserve your components. Often, the simplest way to have components is to not use them. Don't build unnecessary power generators. Hydroponics are unnecessary if you can just use sun lamps and soil. "Rerolling" weapons for quality consumes a lot of components.
    • ABC - (Always) Buy Components. Traders are, for a significant part of the game, the only renewable source of components. Excess food, leathers, drugs, and other resources can be used to buy components. Even if you have a large stash right now, your component supply can run out surprisingly quickly. Even when you have Fabrication, trade allows you to turn excess and otherwise useless resources into useful components.
    • Research Fabrication quickly. Fabrication is an important and useful technology, but requires Microelectronics and Multi-analyzer before it is available. You will also need to buy or obtain 2 advanced components before you can build the actual fabrication bench. You may want to research other technologies, like Machining and Gas Operation, before you dive straight into Fabrication. As mentioned above, you will also need steel to make components, and steel can run out quickly.
    The preferred way to get steel is using a ground-penetrating scanner and deep drills. Once you have the ground scanner, deep drills, and a fabrication bench, obtaining components should be much less of an issue. Note that the process of crafting components takes a chunk of time on its own.
    • Long-range mineral scanner. Unlike the ground-penetrating scanner, the long-range mineral scanner can find components directly. Every scan brings 100 - 140 components (before Mining Yield and difficulty), ready to be used. Note that the long-range scanner requires its own research and 2 advanced components to make. In addition, colonists must travel to and from this deposit; the weight of components can be an issue.

    Trivia[edit]

    • In the code, components are called "ComponentIndustrial"

    Version history[edit]