A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
- 1 ˣ 2
- pass through only
- Cover Effectiveness
- Blocks Wind
- Terrain Affordance
The cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation.
Cryptosleep caskets can only be constructed once the Cryptosleep casket research project has been completed. Each requires 180 Steel, 5 Uranium, 4 Component, 1 Advanced component, 3,200 of work, and a Construction skill of 8.
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive mood effects do tick down whie in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining raid points. This means that pawns do count for determining raid size, but at a lesser amount.
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant , they can also be EMPed to cause brain shock to quickly and cheaply down them.
After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.
When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.
Comparisons to other caskets
There are three types of cryptosleep casket:
|Cryptosleep casket||Built||Anywhere||Can only be opened by a hauler, using the 'Open' designator||180 + 5 + 4 + 1|
|Ship cryptosleep casket||Built||Must Connect to Ship Beam||Colonist may eject self|| 120 + 14 + 3 + 3|
(+ 200 + 40 + 3 + 1
per 8 caskets)
|Ancient cryptosleep casket||Found in Ancient shrines||Where found||Can only be opened by a hauler, using the 'Open' designator||None|
Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvient to walk to or defend. You are also required to empty out a potentially dangerous ancient shrine, along with its current inhabitants. Cryptosleep caskets can be built anywhere.
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a ship structural beam to attach to, increasing the cost again. However, not only are they required to build a ship, they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
- 0.8.657 - Ancient cryptosleep shrines now generate on the map.
- 0.9.722 - Cryptosleep sickness added.
- 0.12.906 - ‘Open’ designator added
- Sprite was updated in in A14
- Sprite was updated again at some point.