|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
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Grenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
- Single Thrown
- 90 ticks (1.5 secs)
- 160 ticks (2.67 secs)
- 12.9 tile(s)
- Miss Radius
- 1.9 tile(s)
- Has Quality
Tox grenades are a ranged weapon added by the Biotech DLC that spreads tox gas rather than directly doing damage.
Tox grenades can be crafted at a Machining table once the Tox gas research project has been completed. They require 20 Steel, 6 Components, 24,000 ticks (6.67 mins) of work, and a [] skill of .
Tox grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot.
They create tox gas. Tox grenades are thrown and once landed, grenades have a ? tick delay before exploding. Shooting skill, shooting accuracy, and health of the grenadier are irrelevant due to the Forced Miss Radius. Aiming time effects still apply, however.
Compared to toxbomb launchers, tox grenades have a higher average firerate, leading to greater amounts of gas. However, they have shorter range, and due to the grenade's delay, it takes longer for the first shot to create gas. This makes the launcher relatively better as a in-field support weapon, and grenades for your gas-related kill tunnels.
- Biotech DLC Release - Added.