|This information relates to content added by the Royalty DLC. Please note that it will not be present without the DLC enabled.|
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
- Insulation - Cold
- Insulation - Heat
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Middle, Outer
- Dmg Type
- 90 ticks (
- 60 ticks (
- 12.9 tile(s)
- 16 (m/s)
- Burst Count
- 1 (per burst)
- 1.9 tile(s)
- Blast Radius
- Skill Required
- Crafting 7
- Work To Make
- 60,000 ticks (
Grenadier armor is a set of power armor that can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades. It is a variant of Marine armor and forms a full set along with the Marine helmet
As a complicated piece of technology, Grenadier Armor can only be made at the Fabrication bench and requires Marine Armor to be researched in order to be constructed. Crafting the armor requires 100 plasteel, 20 uranium, 4 advanced components, 4 steel and 4 components.
|This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs analysis of integrated weapon, better armor comparison, and overall value proposition.|
While less protective than Marine Armor, it gives the user the ability to launch up to two frag grenades at will before requiring a reload. These weapons are equivalent to the regular thrown variant but do not take up a weapon slot. This can be useful to give the user flexibility in combat, such as giving snipers a crowd control option.
Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of Recon armor, it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of Cataphract armor to be more protective.
Compared a flak vest and duster, the grenadier armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while grenadier armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that grenadier armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
The armor contains an integrated grenade launcher with similar stats to frag grenades but which does not prevent the wearer from using another weapon nor a utility item. Up to two grenades can be launched before the launcher must be reloaded with 25 steel per grenade. The process takes 60 ticks ( . The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to Utility items. It is unclear if this restriction also applies to NPCs.
When wearing a shield belt, only adjacent squares (including diagonals) can be targeted with the launcher, meaning that self-detonation is likely. However, the protection offered by grenadier armor and the delay before detonation means that, with careful timing, the wearer can escape without injury, making it a dangerous but potentially useful option in emergencies.
|Quality||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
|Awful Grenadier armor||60.6%||24%||29.4%||340||-25.6°C||+7.2°C||1150|
|Poor Grenadier armor||80.8%||32%||39.2%||340||-28.8°C||+8.1°C||1730|
|Normal Grenadier armor||101%||40%||49%||340||-32°C||+9°C||2305|
|Good Grenadier armor||116.15%||46%||56.35%||340||-35.2°C||+9.9°C||2805|
|Excellent Grenadier armor||131.3%||52%||63.7%||340||-38.4°C||+10.8°C||3305|
|Masterwork Grenadier armor||146.45%||58%||71.05%||340||-48°C||+13.5°C||4305|
|Legendary Grenadier armor||181.8%||72%||88.2%||340||-57.6°C||+16.2°C||5305|
For the full effects of qualities, see Quality.
Added in version 1.2.
- Frag grenades - A weapon with similar stats to the integrated launcher.
- Marine armor - the base model. Slightly more protective but without the grenade launcher.
- Prestige marine armor - a variant of marine armor that both pleases nobles and improves psychic ability.