Inferno cannon (Turret)

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Inferno cannon (Turret)

Inferno cannon (Turret)

"An incendiary-shot mini-artillery device. It fires a large incendiary warhead."

Base Stats

Type
EquipmentWeapons
Class
Mechanoid
Mass
18.0 kg

Ranged Combat

Mode
Single-Shot
Damage
10 dmg (Flame)
Warm-Up
75 ticks (1.25 secs)
Cooldown
1,020 ticks (17 secs)
Range
45.9 tile(s)
Minimum Range
3.9 tiles
Velocity
45 (m/s)
Burst Count
1 (per burst)
Miss Radius
4.6 tile(s)
Blast Radius
2.4
DPS
0.55

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
2.6 seconds cooldown
18% armor penetration
Melee Average DPS
4.5
Melee Average AP
18%

A mechanoid-only weapon equipped on auto inferno turrets that drop with mechanoid clusters. While identical in appearance and largely similar statistically, it does have several differences from the Inferno cannon carried by Centipedes, namely a much larger range, the addition of a minimum range and a longer cooldown. The fire from the inferno cannon can light a pawn on fire, preventing them from shooting or being controlled, which is extremely dangerous.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.

Version history