Needle gun

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Needle gun

Needle gun

A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Mechanoid
Market Value
1400 Silver
Mass
2.6 kg

Ranged Combat

Mode
Single-Shot
Damage
15 dmg (Bullet)
Armor penetration
35%
Warm-Up
150 ticks (2.5 secs)
Cooldown
126 ticks (2.1 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Avg. accuracy
78.75%
Velocity
120 (m/s)
Burst Count
1 (per burst)
DPS
3.26 (2.57)
Stopping power
1.5

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%
Technical
Has Quality
False
weaponTags
MechanoidGunLongRange


The needle gun is an mechanoid-only ranged weapon. It is the main armament of the pikeman.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Needle guns spawn on all pikemen, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary[edit]

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Analysis[edit]

The needle gun essentially takes the low fire rate of the charge lance with the lower single shot damage of the heavy charge blaster. It is relatively harmless, most of the time, able to destroy small unarmored body parts. However, there's a rare chance that it gets a good shot off the brain, especially without headgear.

Attack table

Ranged

  • Needle gun
    Needle gun
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    15 35% 60% 80% 90% 85% 3.26 1.96 2.61 2.93 2.77 1400 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Needle gun Needle gun Barrel (Blunt) Barrel (Poke) Human: Left fist (Blunt) Human: Right fist (Blunt) Human: Teeth (Bite) Human: Head (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    3.91 12.25% 9 2.6s 13% 3.46 12.5% 9 2.6s 13% 3.46 12.5% 8.2 2s 12% 4.1 37.5% 8.2 2s 12% 4.1 37.5% 8.2 2s 12% 4.1 0% 5 2s 7% 2.5 0% 100 1400 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder


    Version history[edit]