War mask

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War mask

War mask

An artistically terrifying war mask. Hides the wearer's face and makes them more confident.

Base Stats

Type
GearArmor
Tech Level
Neolithic
Market Value
38 Silver
Mass
1.4 kg
HP
65

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Pain Shock Threshold
+10%
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Crafting spot / Hand tailor bench / Electric tailor bench
Work To Make
3,000 ticks (50 secs)
Stuff tags
Woody
Resources to make
Stuff 25
Technical
thingCategories
Headgear
defaultOutfitTags
Soldier


The war mask is a tribal clothing item. It provides minor protection, as well as increasing Pain Shock Threshold, allowing the wearer to take more damage before crumpling. War masks can be purchased from traders, crafted (by tribal factions), or stripped from tribal raiders.

Acquisition[edit]

War masks can only be made by tribal factions. They can be made at a crafting spot, hand tailor bench, or electric tailor bench. They require 25 wood and 100 units of work.

Analysis[edit]

War masks are a cheap source of armor for tribespeople in the early game, if you have a good craftsman. While they don't give much protection, the increase in pain shock threshold helps your pawns stay longer in the fight before giving in to pain.

Wood is reasonably easy to obtain in most biomes, so obtaining materials shouldn't be too much of an issue. Rather, the greater issue is having to divert labor to obtaining the wood and crafting it.

War masks can be equipped on Wimp colonists to allow them to function under certain illnesses which would normally surpass their pain threshold.

Quality table

  • Feature Toggle
    QualityEx.pngCheck.png
    War mask War mask Sharp Blunt Heat HP Insulation - Cold Insulation - Heat Market Value
    Quality
    Material
    Awful Wood Wood 9.72% 9.72% 7.2% 42.25 -0.32 °C (-0.6 °F) +0.16 °C (0.3 °F) 38 Silver
    Poor Wood Wood 12.96% 12.96% 9.6% 42.25 -0.36 °C (-0.6 °F) +0.18 °C (0.3 °F) 38 Silver
    Normal Wood Wood 16.2% 16.2% 12% 42.25 -0.4 °C (-0.7 °F) +0.2 °C (0.4 °F) 38 Silver
    Good Wood Wood 18.63% 18.63% 13.8% 42.25 -0.44 °C (-0.8 °F) +0.22 °C (0.4 °F) 38 Silver
    Excellent Wood Wood 21.06% 21.06% 15.6% 42.25 -0.48 °C (-0.9 °F) +0.24 °C (0.4 °F) 38 Silver
    Masterwork Wood Wood 23.49% 23.49% 17.4% 42.25 -0.6 °C (-1.1 °F) +0.3 °C (0.5 °F) 38 Silver
    Legendary Wood Wood 29.16% 29.16% 21.6% 42.25 -0.72 °C (-1.3 °F) +0.36 °C (0.6 °F) 38 Silver

    For the full effects of qualities, see Quality.

  • Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia[edit]

    The War Mask is set up in the game's code to be stuffable, however the stuff categories only allow one possible Stuff choice, namely wood.

    Version history[edit]