Prestige marine armor
|This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled.|
|This article is suggested to be rewritten. Reason: Format standardization - summary/analysis split. You can help RimWorld Wiki by improving it.|
Prestige marine armor
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Middle, Outer
- Required Research
- Marine armor
- Skill Required
- Crafting 7
- Work To Make
- 120,000 ticks (33.33 mins)
Prestige marine armor is a set of power armor introduced by the Royalty DLC that forms a full set along with the Prestige marine helmet. It combines the defensive ability and move speed penalty of Marine armor with additional the psychic boosts of Eltex apparel.
Prestige marine armor can be crafted at a Fabrication bench once the Marine armor research project has been completed. Each set requires 120 Plasteel, 20 Uranium, 4 Advanced components, 100 Gold, 120,000 ticks (33.33 mins) of work, and a Crafting skill of 7.
When equipped, a prestige marine armor reduces the pawn's base move speed by −0.40 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.5 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.2 c/s. See Move Speed for details.
Prestige marine armor improves a pawns Psychic Sensitivity by 5%, and improves the pawn's base neural heat recovery rate by 0.033 heat per second, though this will be modified by their psylink level. This primarily improves a pawns psychic power, but note that it also makes them more susceptible to psycasts themselves, as well as psychic drones. This increase is inferior to the eltex vest that the prestige marine armor replaces, but in exchange it is significantly more protective.
Protection-wise, the prestige marine armor is exactly as defensive as regular marine armor. Marine armor is the middle tier of the three types of power armor, the other two being the inferior recon armor and the superior cataphract armor. As expected, it is also the middle tier in expense and protection as well. While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one quality level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with hyperweave or thrumbofur results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a Move Speed debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with tribalwear.
For the full effects of qualities, see Quality.