Gunlink

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Gunlink

Gunlink

"A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all."


Base Stats

Type
GearArmor
HP
100
Market Value
345 Silver.png
Mass
1 kg

Apparel

Insulation - Cold
0°C
Insulation - Heat
0°C
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Component assembly bench.png
Required Research
Gunlink
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel.png 10 + Advanced component.png 1
Technical
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
Gunlink
tradeTags
HiTechArmor


The gunlink is a piece of headwear added by the Royalty DLC that increases the wearer's accuracy with ranged weapons but provides no protection or insulation.

Acquisition

As a complicated piece of technology, a Gunlink can only be made at the Fabrication bench and requires Gunlink to be researched in order to be constructed. Crafting the armor requires Plasteel 10 plasteel, Advanced component 1 advanced components and a crafting skill of 6.

Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial forces.

Summary

Gunlinks offer no protection or insulation but increase the wearer's shooting accuracy by +3.0. The quality of the gunlink does not affect the bonuse to accuracy. Gunlinks prevent the wearing of any other headgear.

The table below shows post-processed shooting accuracy per tile of distance for each skill level, with and without a gunlink, assuming the pawn is healthy:

  • Skill Level Standard Gunlink Skill Level Standard Gunlink
    0 89% 93.5% - - -
    1 91% 94% 11 97.25% 98%
    2 93% 94.5% 12 97.5% 98.167%
    3 93.5% 95% 13 97.75% 98.333%
    4 94% 95.5% 14 98% 98.5%
    5 94.5% 96% 15 98.167% 98.666%
    6 95% 96.5% 16 98.333% 98.833%
    7 95.5% 97% 17 98.5% 99%
    8 96% 97.25% 18 98.666% 99.125%
    9 96.5% 97.5% 19 98.833% 99.25%
    10 97% 97.75% 20 99% 99.313%
  • Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.

    For example:

    • A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
    • With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).

    Analysis

    The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and some detriment to higher quality gunlinks.

    The gunlink provides an additional +3 shooting accuracy, translating into an additional 3 levels of skill at the cost of providing absolutely no protection or insulation to the head. In normal firefights, the gunlink should be passed over for helmets, but should be prioritized over hats and masks. The gunlink is better used for snipers with a Sniper rifle to take out far away targets.

    DPS Impact by Skill

    Quality Table

  • Quality Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Awful Gunlink 0% 0% 0% 100 -0°C +0°C 173 Silver
    Poor Gunlink 0% 0% 0% 100 -0°C +0°C 260 Silver
    Normal Gunlink 0% 0% 0% 100 -0°C +0°C 345 Silver
    Good Gunlink 0% 0% 0% 100 -0°C +0°C 430 Silver
    Excellent Gunlink 0% 0% 0% 100 -0°C +0°C 515 Silver
    Masterwork Gunlink 0% 0% 0% 100 -0°C +0°C 860 Silver
    Legendary Gunlink 0% 0% 0% 100 -0°C +0°C 1725 Silver

    For the full effects of qualities, see Quality.

  • Version History

    •  ??? - Added
    • 1.2.2753 - Fix: Gunlink displays shooting accuracy stat offset as %.