A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
- Insulation - Cold
- Insulation - Heat
- Armor - Sharp
- Armor - Blunt
- Armor - Heat
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
- Required Research
- Flak Armor
- Skill Required
- Crafting 4
- Work To Make
- 14,000 ticks (
The flak jacket is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.
With low resource costs, accessible research, and the ability to be worn over flak vests, flak jackets can provide useful protection in the early game. However once sufficient devilstrand is available, typically by mid-late game, devilstrand dusters are almost strictly superior, with their only statistical downside being a tiny decrease in cold insulation. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as Hyperweave and Thrumbofur offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body.
|Quality||Sharp||Blunt||Heat||Item HP||Insulation - Cold||Insulation - Heat||Market Value|
|Awful Flak jacket||24%||4.8%||6%||260||-11.52°C||+2.4°C||145|
|Poor Flak jacket||32%||6.4%||8%||260||-12.96°C||+2.7°C||215|
|Normal Flak jacket||40%||8%||10%||260||-14.4°C||+3°C||290|
|Good Flak jacket||46%||9.2%||11.5%||260||-15.84°C||+3.3°C||360|
|Excellent Flak jacket||52%||10.4%||13%||260||-17.28°C||+3.6°C||435|
|Masterwork Flak jacket||58%||11.6%||14.5%||260||-21.6°C||+4.5°C||725|
|Legendary Flak jacket||72%||14.4%||18%||260||-25.92°C||+5.4°C||1450|
For the full effects of qualities, see Quality.
|This information relates to content added by the Ideology DLC. Please note that it will not be present without the DLC enabled.|
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.