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Ancients are semi-hidden spacer tech level factions, exclusively made up of pawns found in the ancient cryptosleep caskets in ancient shrines. There are two factions of Ancient: Neutral Ancients, which start neutral, and Hostile Ancients, which are always hostile. All ancient shrine pawns will belong to one of these two factions.
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All ancient shrine pawns will belong to one of the two following factions, and the factions are world-wide - neutral ancients from one map's shrine belong to the same faction as neutral ancients from another map.
Neutral ancients predictably start off neutral, but will turn permanently hostile when any hostile act is taken against their members. This applies to all neutral ancients in the world, even others from other maps. However, their tendency to just walk off the map after opening the caskets remains even after making the faction hostile, so they may not fight despite being displayed, and reacted to by your pawns, as hostile.
As the name implies, Hostile Ancients are permanently hostile. The faction cannot be befriended, however, they can be downed and taken prisoner to be sold, enslaved, or recruited.
Ancient pawns always have backstories from the "offworld" category.
Unlike other factions, Ancients have no faction bases and instead only appear in ancient shrines on the player's map.