Authority cap

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Authority cap

Authority cap

A hat with a stiff brim and peaked top. It's not particularly protective, but it creates a sense of authority and makes the wearer more effective in suppressing slaves.

Base Stats

Type
GearClothing
Mass
0.1 kg
HP
80

Apparel

Insulation Factor - Cold
0.1x
Insulation Factor - Heat
0.1x
Armor Factor - Sharp
0.2
Armor Factor - Blunt
0.2
Armor Factor - Heat
0.2
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Hand tailor bench/Electric tailor bench
Work To Make
1,500 ticks (25 secs)
Stuff tags
Fabric, Leathery
Resources to make
Stuff 25
Technical
defaultOutfitTags
Worker, Soldier


Authority caps are a form of clothing added by the Ideology DLC. They enhance the ability of a warden to suppress slaves.

Acquisition

Authority caps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. Each authority cap requires Stuff 25 Stuff (Leather/Fabric) and 1,500 ticks (25 secs) of work.

As a potential option for ideoligious headwear, authority caps will spawn on every initial colonist at the start of the game if they are chosen as preferred and will be found on raiders with similar preferences.

They can also be purchased from traders.

Summary

Wearing an authority cap adds an additional 10% of the warden's base Suppression Power to the stat's value. This is not a flat 10% bonus - a Social 20 pawn with a base value of 50% will increase it to 55% after rounding, not 60%.

Also note that this is not a direct 1.1x multiplier, it affects only the base value before any other bonuses, which may be important for order of operations when calculating the final Suppression Power of the pawn.

Social Skill Level Suppression Power
Base +Authority cap
0 5% 6%
1 7% 8%
2 10% 10%
3 12% 13%
4 14% 15%
5 16% 18%
6 19% 20%
7 21% 23%
8 23% 25%
9 25% 28%
10 28% 30%
11 30% 33%
12 32% 35%
13 34% 38%
14 37% 40%
15 39% 43%
16 41% 45%
17 43% 48%
18 46% 50%
19 48% 53%
20 50% 55%

Analysis

The authority cap is lackluster in most regards when compared to other hats. A bowler hat is cheaper - requiring only 20 textiles instead of 25, has identical protection and cold insulation, 4x the heat insulation, 25% more HP, and offers a Social Impact bonus. The only advantage the authority cap has its slightly reduced Work to Make, but the resulting market value is still higher for authority caps.

The only possible saving grace for authority cap is its unique ability to improve the suppression power of the wearer. No other item improves this ability. That said, the buff scales with the pawn's existing suppression power. The result is that the cap only provides a meaningful increase to pawns with high skills. And due to how suppression works, high skill pawns do not need the buff to keep slaves suppressed. Thus, the utility of the authority cap, even within its niche, is small. If they are available and no other headwear is needed, there is no harm in equipping wardens with them, but there is little reason to seek out the authority cap over other options unless it is required by an ideoligion or for aesthetic reasons.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bearskin Authority cap 22.4% 4.8% 30% 104 -2 °C (-3.6 °F) +2 °C (3.6 °F) 90 Silver
    Birdskin Authority cap 13.4% 2.8% 30% 80 -1 °C (-1.8 °F) +1 °C (1.8 °F) 50 Silver
    Bluefur Authority cap 16.2% 4.8% 30% 104 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 63 Silver
    Camelhide Authority cap 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 63 Silver
    Chinchilla fur Authority cap 13.4% 2.8% 30% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 168 Silver
    Dog leather Authority cap 16.2% 4.8% 30% 104 -1.4 °C (-2.5 °F) +1.6 °C (2.9 °F) 55 Silver
    Elephant leather Authority cap 22.4% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.2 °C (2.2 °F) 66 Silver
    Foxfur Authority cap 16.2% 4.2% 30% 80 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 93 Silver
    Guinea pig fur Authority cap 13.4% 2.8% 30% 48 -3.8 °C (-6.8 °F) +1.8 °C (3.2 °F) 130 Silver
    Heavy fur Authority cap 24.8% 4.8% 30% 120 -3 °C (-5.4 °F) +1.4 °C (2.5 °F) 88 Silver
    Human leather Authority cap 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 110 Silver
    Lightleather Authority cap 10.8% 2.8% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Lizardskin Authority cap 16.2% 5.4% 30% 80 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 58 Silver
    Panthera fur Authority cap 18.6% 4.8% 30% 104 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 80 Silver
    Patchleather Authority cap 9% 3.8% 18% 80 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 43 Silver
    Pigskin Authority cap 12.8% 4.8% 30% 104 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 53 Silver
    Plainleather Authority cap 16.2% 4.8% 30% 104 -1.6 °C (-2.9 °F) +1.6 °C (2.9 °F) 58 Silver
    Rhinoceros leather Authority cap 25.8% 4.8% 30% 120 -1.4 °C (-2.5 °F) +1.4 °C (2.5 °F) 110 Silver
    Thrumbofur Authority cap 41.6% 7.2% 30% 160 -3.4 °C (-6.1 °F) +2.2 °C (4 °F) 355 Silver
    Wolfskin Authority cap 20.4% 4.8% 30% 104 -2.4 °C (-4.3 °F) +1.6 °C (2.9 °F) 80 Silver
    Alpaca wool Authority cap 7.2% 0% 22% 80 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 100 Silver
    Bison wool Authority cap 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 73 Silver
    Cloth Authority cap 7.2% 0% 3.6% 80 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 43 Silver
    Devilstrand Authority cap 28% 7.2% 60% 104 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 143 Silver
    Hyperweave Authority cap 40% 10.8% 57.6% 192 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 230 Silver
    Megasloth wool Authority cap 16% 0% 22% 80 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 73 Silver
    Muffalo wool Authority cap 7.2% 0% 22% 80 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 73 Silver
    Sheep wool Authority cap 7.2% 0% 22% 80 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 73 Silver
    Synthread Authority cap 18.8% 5.2% 18% 104 -2.2 °C (-4 °F) +2.2 °C (4 °F) 105 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
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