Recon helmet

From RimWorld Wiki
Jump to navigation Jump to search

Recon helmet

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.


Base Stats

Type
GearArmor
HP
120
Market Value
525 Silver.png
Mass
1 kg

Apparel

Insulation - Cold
4°C
Insulation - Heat
2°C
Armor - Sharp
92%
Armor - Blunt
40%
Armor - Heat
46%
Coverage
Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw
Layer
Headgear

Creation

Crafted At
Component assembly bench.png
Required Research
Recon Armor
Skill Required
Crafting 6
Work To Make
15,750 ticks (4.38 mins)
Resources to make
Plasteel.png 30 + Advanced component.png 1
Technical
thingCategories
ArmorHeadgear
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tags
SpacerMilitary
tradeTags
HiTechArmor


A Recon helmet is a full-head power armor helmet that forms a full set along with the Recon armor.

Acquisition

As a complicated piece of technology, Recon Helmets can only be made at the Fabrication bench and requires Recon Armor to be researched in order to be constructed. Crafting the helmet requires Plasteel 30 plasteel and Advanced component 1 advanced component.

Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on Imperial Janissaries and other Raiders.

Analysis

Recon helmets are the lowest tier of the three power armored helmets, the other two being the Marine helmet and the Cataphract helmet. As such they're both significantly cheaper and have fewer research requirements, while also offering significantly less protection. While they have the same full head coverage, the recon helmet is roughly equivalent to a Marine Helmet one quality level below (e.g. a Normal Recon Helmet ~= Poor Marine Helmet), or a cataphract helmet two quality levels below.

Compared to the non-power armored helmets like the Simple and Flak helmet, the recon helmet is almost totally superior. It offers superior coverage, covering the face as well as the head, has a higher armor rating than even a plasteel flak helmet and requires 20 less plasteel to construct, however it does require a relatively rare advanced component instead of two of the more common components.

War veils and war masks provide identical coverage, but even with high level materials, they only offer a fraction of the sharp and blunt protection.

Quality Table

  • Quality Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Awful Recon helmet 55.2% 24% 27.6% 120 -3.2°C +1.6°C 260 Silver
    Poor Recon helmet 73.6% 32% 36.8% 120 -3.6°C +1.8°C 395 Silver
    Normal Recon helmet 92% 40% 46% 120 -4°C +2°C 525 Silver
    Good Recon helmet 105.8% 46% 52.9% 120 -4.4°C +2.2°C 655 Silver
    Excellent Recon helmet 119.6% 52% 59.8% 120 -4.8°C +2.4°C 785 Silver
    Masterwork Recon helmet 133.4% 58% 66.7% 120 -6°C +3°C 1310 Silver
    Legendary Recon helmet 165.6% 72% 82.8% 120 -7.2°C +3.6°C 2625 Silver

    For the full effects of qualities, see Quality.

  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia

    Every Recon helmet found on an Imperial Janissary will be black.

    Version History

    • 1.1: added
    • 1.1.2647: No longer meets the clothing requirement of nobles, replaced in that role by Prestige recon helmet

    See Also

    • Prestige recon helmet - a variant of the recon helmet that both pleases nobles and improves psychic ability.