Armor

From RimWorld Wiki
Jump to navigation Jump to search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Weapons Apparel Clothing Armor Utility

Armor is a type of apparel that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties.

If left exposed with no roof, armor will deteriorate until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit.

Colonists wearing armor have a chance of outright avoiding all damage from an attack, as the reinforced plates can sometimes utterly deflect a bullet or a melee strike. This will be represented by a "tink" sound and a spark. They may also receive a mitigated blow, for only half of the damage.

The Gear tab shows aggregate stats about armor once worn, including total protection and mass.

Armor rating

There are several types of armor ratings;

  • Name Label Description
    Blunt Armor - Blunt Protection against blunt damage like club attacks, rock falls, and explosions.
    Piercing Armor - Piercing Protection against piercing damage like bullets, knife stabs, and animal bites.
    Heat Armor - Heat Protection against temperature-related damage like burns.
  • Each effective point of armor gives 0.5% to harmlessly deflect damage, and another 0.5% chance to mitigate it, instead receiving half the damage as blunt damage. Each effective armor point below 100% results in a net 0.75% reduction in damage, while each point above results in a 0.25% reduction. This means that at 200% effective armor rating, colonists will be completely immune to damage; this currently works only on heat damage which lacks armor penetration, and can be seen on mechanoids.
    Cataphract armor at Legendary quality comes at a close second, reaching 200% sharp rating, though all sharp attacks have armor penetration meaning that even a pawn hit too many times will fall.

    In-game this is calculated as follows:

    1. The armor rating is reduced by the armor penetration value, dependent on the weapon.
    2. The remaining armor rating is then compared against a random number from 0 to 100:
      • If the random number is under half the armor rating, the damage deflects harmlessly.
      • If the random number is over half the armor rating, but not higher than the armor rating, the damage is halved and sharp damage is changed to blunt.
      • If the random number is greater than the armor rating, the armor has no effect.
    • Maximum armor rating is at 200%.

    Armor is calculated per piece of apparel, from the outside in. Armor mitigation does stack multiplicatively, e.g. 2 pieces of clothing or armor will mitigate damage twice for 25% damage. Armor Penetration is also applied on each layer, this means that apparel with low armor values will do little or nothing against projectiles with high armor penetration.

    For example a pawn with both a devilstrand shirt with sharp armor of 28% and a toughskin gland with sharp armor 35% would always receive full damage from a charge rifle, as its armor penetration of 35% completely nullifies the protection of both items. This is why higher armor values are generally preferred over multiple layers of much lower armor values. However there is little reason not to stack the best protection on your pawns when the items not mutually exclusive. A hyperweave shirt might still stop an assault rifle bullet that penetrates a flak vest, and it could be the only thing protecting the pawns arm.

    Note that armor does not stop weapons with sufficient stopping power from staggering colonists, even if the damage is deflected.

    Durability

    Apparel, including armor, take damage over time and when it gets hit and blocks damage for the wearer. It takes a constant fraction of incoming damage instead of absorbing all prevented damage, so high-quality armor lasts about the same time as low-quality armor.

    Clothing Layers


    Skin Middle Outer Headgear
    Full Head Nose, Jaw, Eyes ×
    Upper Head Head, Ears ×
    Arms Shoulders, Arms × × ×
    Torso Torso, Neck × × ×
    Legs Legs × × ×

    Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:

    1. The body part groups it covers.
    2. The layer or layers it occupies. A layer basically says how far away from the body a piece of gear is worn.

    Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.

    Comparison Table

    Name Armor - Sharp Armor - Blunt Armor - Heat Insulation - Heat Insulation - Cold Coverage Occupies Skin Occupies Middle Occupies Outer Occupies Head Value Silver
    CataphractArmor.png Cataphract armor 120 50 60 6.7 20 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 3,120
    CataphractHelmet.png Cataphract helmet 120 50 60 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 745
    Psyfocushelmet.png Eltex helmet 9 9 27 1 4 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 500
    KevlarHelmet.png Plasteel Flak helmet 79.8 38.5 45.5 0.5 0 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 300
    KevlarHelmet.png Steel Flak helmet 63 31.5 42 0.5 0 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 300
    Flak jacket.png Flak jacket 40 8 10 3 14.4 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm Ex.png Ex.png Check.png Ex.png 290
    Flak pants.png Flak pants 40 8 10 1 3.5 Left Leg, Right Leg Check.png Check.png Ex.png Ex.png 225
    ArmorVest.png Flak vest 100 36 27 0 1 Torso, Neck, Left Shoulder, Right Shoulder Ex.png Check.png Ex.png Ex.png 225
    GrenadierArmor.png Grenadier armor 101 40 49 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 2,305
    LocustArmor.png Locust armor 87 35 41 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 2,230
    PoweredArmor.png Marine armor 106 45 54 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 2,035
    PoweredArmorHelmet.png Marine helmet 106 45 54 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 635
    PhoenixArmor.png Phoenix armor 115 45 75 100 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 3,480
    Plate armor.png Plasteel Plate armor 83.2 40.2 47.5 3 0 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 460
    Plate armor.png Steel Plate armor 65.7 32.9 43.8 3 0 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 460
    PrestigeCataphractArmor.png Prestige cataphract armor 120 50 60 6.7 20 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 3,930
    PrestigeCataphractHelmet.png Prestige cataphract helmet 120 50 60 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 1,155
    PrestigeMarineArmor.png Prestige marine armor 106 45 54 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 2,530
    PrestigeMarineHelmet.png Prestige marine helmet 106 45 54 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 850
    PrestigeReconArmor.png Prestige recon armor 92 40 46 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 1,975
    PrestigeReconHelmet.png Prestige recon helmet 92 40 46 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 715
    PsychicFoilHelmet.png Psychic foil helmet 9 9 27 1 2 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 250
    ReconArmor.png Recon armor 92 40 46 9 32 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Check.png Ex.png 1,540
    ReconHelmet.png Recon helmet 92 40 46 2 4 Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw Ex.png Ex.png Ex.png Check.png 525
    M1Helmet.png Plasteel Simple helmet 57 27.5 32.5 0.5 0 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 146
    M1Helmet.png Steel Simple helmet 45 22.5 30 0.5 0 Head, Left Ear, Right Ear Ex.png Ex.png Ex.png Check.png 146
    War mask.png War mask 16.2 16.2 12 -0.2 -0.4 Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw Ex.png Ex.png Ex.png Check.png 38
    Health item bionic.png Toughskin gland 35 10 30 N/A N/A Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Ex.png Ex.png Ex.png 1,475
    Health item bionic.png Armorskin gland 52 20 40 N/A N/A Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Ex.png Ex.png Ex.png 1,475
    Health item bionic.png Stoneskin gland 70 30 50 N/A N/A Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Ex.png Ex.png Ex.png 1,920

    Middle Layer

    ArmorVest.png

    Flak vest

    A vest with armor plates inserted on the chest and back. While quite effective at deflecting gunshots and stabbing attacks against the chest, it does nothing to protect the limbs.

    Middle and On skin layer

    Flak pants.png

    Flak pants

    A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.

    Middle and Outer Layers

    Plate armor.png

    Plate armor

    Overlapping solid plates of armor covering the entire body from neck to feet.

    Very heavy armor. Not advised for 24/7 wearing on colonists due to the significant -0.8c/s movement speed penalty.

    Flak jacket.png

    Flak jacket

    A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.

    Decent protection with only a small -0.12c/s movement speed penalty. Strictly worse than a devilstrand duster though.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    Better protection than plate armor or a duster and only a -0.12c/s movement speed penalty.

    PoweredArmor.png

    Marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Armor like this is often used by imperial janissaries and rapid-incursion space marines.

    Durable but heavy armor. Not advised for 24/7 wearing on colonists due to the -0.4c/s movement speed penalty.

    CataphractArmor.png

    Cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    The strongest armor in game. Not advised for 24/7 wearing on colonists due to the -0.4c/s movement speed penalty.

    Headgear

    M1Helmet.png

    Simple helmet

    A simple helmet which gives moderate protection against sharp attacks. Not effective against blunt attacks.

    Cheap, but bulky protection for one's noggin. Can be made out of various materials to potentially improve durability and therefore lifetime. Less protective than a Flak Helmet.

    KevlarHelmet.png

    Flak helmet

    A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.

    Mid-tier headgear that provides better protection than the simple helmet. Companion to the Flak vest.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
    PoweredArmorHelmet.png

    Marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by imperial janissaries and rapid-incursion space marines.

    Advanced, but uncomfortable. It is currently the only helmet that covers the entire face.

    CataphractHelmet.png

    Cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
    PsychicFoilHelmet.png

    Psychic foil helmet

    A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic waves.

    Great protection against mind-reading lizard men. Not so great at stopping bullets.

    Psyfocushelmet.png

    Eltex helmet

    A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.

    Waist Layer

    ShieldBelt.png

    Shield belt

    A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. Additionally, it prevents the wearer from firing outside their own shield, as well.

    A shield belt is most effective for melee combatants to allow them to close ground on a ranged attacker with little risk of taking weapons fire. Shields block attacks from Spike traps as if they were ranged attacks.

    Smokepop belt

    Once hit, releases a cloud which reduces the hit chance of any projectile passing through it by 70%. Affects friend and foe. Does not affect melee.

    Version History

    In Beta 18 or earlier each point of armor from 1 - 50% reduced damage by 1%, each point of armor between 51 - 100% provided a 1% chance to not take damage, each point of armor beyond 100% reduced damage by 0.25% and gives a 0.25% chance to not take damage. Total protection capped at 90% damage reduction and 90% deflect chance (i.e. 260% armor rating).