Flammability

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Flammability is a Stat: How easily an object catches fire and how strongly it burns.

Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor Content added by the Royalty DLC reduces the flammability of its wearer by 68%.

For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.

Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters Content added by the Royalty DLC, have both a flammability of 0% and are immune to flame damage but these are separate effects.

Factors[edit]

For pawns, offsets are applied first followed by factors. So a pawn wearing Phoenix armor Content added by the Royalty DLC with the Fire resistant Content added by the Biotech DLC gene will have a final flammability value of 0.2% ((70% - 68%) * 0.1)

Materials[edit]

An item can have different flammability depending on the material chosen to make it. Surprisingly steel, silver and gold structures like walls and doors are flammable. However raw steel, silver and gold are not.


  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Wall 5 Wood 0 000,095 ticks (1.58 secs) 195 100% 00,006.30 Silver
    Granite Wall 5 Granite blocks 0 000,950 ticks (15.83 secs) 510 0% 00,007.90 Silver
    Limestone Wall 5 Limestone blocks 0 000,950 ticks (15.83 secs) 465 0% 00,007.90 Silver
    Marble Wall 5 Marble blocks 1 000,883 ticks (14.72 secs) 360 0% 00,007.70 Silver
    Sandstone Wall 5 Sandstone blocks 0 000,815 ticks (13.58 secs) 420 0% 00,007.40 Silver
    Slate Wall 5 Slate blocks 0 000,950 ticks (15.83 secs) 390 0% 00,007.90 Silver
    Jade Wall 5 Jade 10 000,675 ticks (11.25 secs) 150 0% 00,027,00 Silver
    Golden Wall 50 Gold 20 000,122 ticks (2.03 secs) 180 40% 00,500,00 Silver
    Plasteel Wall 5 Plasteel 0 000,297 ticks (4.95 secs) 840 0% 00,046,00 Silver
    Silver Wall 50 Silver 6 000,135 ticks (2.25 secs) 210 40% 00,051,00 Silver
    Steel Wall 5 Steel 0 000,135 ticks (2.25 secs) 300 40% 00,010,00 Silver
    Uranium Wall 5 Uranium 0 000,257 ticks (4.28 secs) 750 0% 00,031,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.


  • Material Stuff cost Beauty Work to Build HP Flamma­bility Door Speed Market Value
    Wooden Door 25 Wood 0 000,595 ticks (9.92 secs) 104 100% 120% 00,032,00 Silver
    Granite Door 25 Granite blocks 0 005,240 ticks (1.46 mins) 272 0% 45% 00,041,00 Silver
    Limestone Door 25 Limestone blocks 0 005,240 ticks (1.46 mins) 248 0% 45% 00,041,00 Silver
    Marble Door 25 Marble blocks 1 004,815 ticks (1.34 mins) 192 0% 45% 00,040,00 Silver
    Sandstone Door 25 Sandstone blocks 0 004,390 ticks (1.22 mins) 224 0% 45% 00,038,00 Silver
    Slate Door 25 Slate blocks 0 005,240 ticks (1.46 mins) 208 0% 45% 00,041,00 Silver
    Jade Door 25 Jade 10 004,250 ticks (1.18 mins) 80 0% 90% 00,140,00 Silver
    Golden Door 250 Gold 20 000,765 ticks (12.75 secs) 96 40% 100% 02,505,00 Silver
    Plasteel Door 25 Plasteel 0 001,870 ticks (31.17 secs) 448 0% 100% 00,230,00 Silver
    Silver Door 250 Silver 6 000,850 ticks (14.17 secs) 112 40% 100% 00,255,00 Silver
    Steel Door 25 Steel 0 000,850 ticks (14.17 secs) 160 40% 100% 00,051,00 Silver
    Uranium Door 25 Uranium 0 001,615 ticks (26.92 secs) 400 0% 75% 00,156,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

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