Flammability
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Flammability is a Stat: How easily an object catches fire and how strongly it burns.
Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%.
Phoenix armor reduces the flammability of its wearer by 68%.
For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken.
Some things, such as the buildings found in mech clusters , have both a flammability of 0% and are immune to flame damage but these are separate effects.
Factors[edit]
For pawns, offsets are applied first followed by factors. So a pawn wearing Phoenix armor with the Fire resistant
gene will have a final flammability value of 0.2% ((70% - 68%) * 0.1)
- Offsets
- Phoenix armor
: -68%
- Phoenix armor
- Factors
- Fire resistant
: x0.1
- Fire resistant
Materials[edit]
This page has been suggested for recoding. Reason: Using the material tables is a bit overkill. Use Template:Ask Table Formatter instead. You can help RimWorld Wiki by improving it. |
An item can have different flammability depending on the material chosen to make it. Surprisingly steel, silver and gold structures like walls and doors are flammable. However raw steel, silver and gold are not.
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Wooden Wall | 5 ![]() |
0 | ticks (1.58 secs) | 95195 | 100% | ![]() | 6.3
Granite Wall | 5 ![]() |
0 | ticks (15.83 secs) | 950510 | 0% | ![]() | 7.9
Limestone Wall | 5 ![]() |
0 | ticks (15.83 secs) | 950465 | 0% | ![]() | 7.9
Marble Wall | 5 ![]() |
1 | ticks (14.72 secs) | 883360 | 0% | ![]() | 7.7
Sandstone Wall | 5 ![]() |
0 | ticks (13.58 secs) | 815420 | 0% | ![]() | 7.4
Slate Wall | 5 ![]() |
0 | ticks (15.83 secs) | 950390 | 0% | ![]() | 7.9
Jade Wall | 5 ![]() |
10 | ticks (11.25 secs) | 675150 | 0% | ![]() | 27
Golden Wall | 50 ![]() |
20 | ticks (2.03 secs) | 122180 | 40% | ![]() | 500
Plasteel Wall | 5 ![]() |
0 | ticks (4.95 secs) | 297840 | 0% | ![]() | 46
Silver Wall | 50 ![]() |
6 | ticks (2.25 secs) | 135210 | 40% | ![]() | 51
Steel Wall | 5 ![]() |
0 | ticks (2.25 secs) | 135300 | 40% | ![]() | 10
Uranium Wall | 5 ![]() |
0 | ticks (4.28 secs) | 257750 | 0% | ![]() | 31
Assuming Normal quality, for the effect of other qualities, see Quality.
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Door Speed | Market Value |
---|---|---|---|---|---|---|---|
Wooden Door | 25 ![]() |
0 | ticks (9.92 secs) | 595104 | 100% | 120% | ![]() | 32
Granite Door | 25 ![]() |
0 | ticks (1.46 mins) | 5,240272 | 0% | 45% | ![]() | 41
Limestone Door | 25 ![]() |
0 | ticks (1.46 mins) | 5,240248 | 0% | 45% | ![]() | 41
Marble Door | 25 ![]() |
1 | ticks (1.34 mins) | 4,815192 | 0% | 45% | ![]() | 40
Sandstone Door | 25 ![]() |
0 | ticks (1.22 mins) | 4,390224 | 0% | 45% | ![]() | 38
Slate Door | 25 ![]() |
0 | ticks (1.46 mins) | 5,240208 | 0% | 45% | ![]() | 41
Jade Door | 25 ![]() |
10 | ticks (1.18 mins) | 4,25080 | 0% | 90% | ![]() | 140
Golden Door | 250 ![]() |
20 | ticks (12.75 secs) | 76596 | 40% | 100% | ![]() | 2,505
Plasteel Door | 25 ![]() |
0 | ticks (31.17 secs) | 1,870448 | 0% | 100% | ![]() | 230
Silver Door | 250 ![]() |
6 | ticks (14.17 secs) | 850112 | 40% | 100% | ![]() | 255
Steel Door | 25 ![]() |
0 | ticks (14.17 secs) | 850160 | 40% | 100% | ![]() | 51
Uranium Door | 25 ![]() |
0 | ticks (26.92 secs) | 1,615400 | 0% | 75% | ![]() | 156
Assuming Normal quality, for the effect of other qualities, see Quality.