Crafting spot

From RimWorld Wiki
Jump to navigation Jump to search

Crafting spot

Crafting spot

A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.


Base Stats

Type
BuildingProduction
Passability
standable
Size
1 ˣ 1
Minifiable
False
Placeable
True
Terrain Affordance
Light
Efficiency
0.5

Creation

Work To Make
0 ticks (0 secs)
Technical


A crafting spot is a 1 x 1 area marked on the ground where a crafter can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.

Acquisition

There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them.

Summary

The following items can be crafted at the crafting spot.

  • Name Materials Stuff Options Work To Make Type
    Smokeleaf joint Smokeleaf leaves.png 4 - 450 Drug - Social Drug
    Club Buildingmats.png 40 Metallic, Woody, Stony 1,200 Equipment - Weapons
    Greatbow Wood.png 60 - 9,000 Equipment - Weapons
    Knife Buildingmats.png 30 Metallic 1,800 Equipment - Weapons
    Recurve bow Wood.png 40 - 5,000 Equipment - Weapons
    Short bow Wood.png 30 - 2,400 Equipment - Weapons
    Veil Buildingmats.png 20 Fabric 1,400 Gear - Armor
    War mask Buildingmats.png 25 Woody 3,000 Gear - Armor
    Tribal headdress Buildingmats.png 50 Fabric 6,000 Gear - Clothing
    Tribalwear Buildingmats.png 60 Leathery, Fabric 1,800 Gear - Clothing
  • Note that the War mask, Veil, and Tribal headdress are tribal exclusive.

    In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate.

    Performing bills at a crafting spot is 50% slower than the same bills done elsewhere.

    A tool cabinet can be placed nearby to increase the work speed at the crafting spot.

    Smash mechanoid

    The "smash mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This requires will 450 ticks (7.5 secs) of work, modified by the Mechanoid Shredding Speed of the pawn doing the smashing, and produces some steel, plasteel and components depending on the specific type shredded and the Mechanoid Shredding Efficiency of the smasher.

    Analysis

    While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While tool cabinets are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets.