Butcher table

From RimWorld Wiki
Jump to navigation Jump to search

Butcher table

Butcher table

A heavy table for butchering dead creatures into pieces of raw meat.

Base Stats

20 kg
Path Cost


3 ˣ 1
pass through only
Cover Effectiveness
Terrain Affordance
Tool cabinet


Work To Make
2,000 ticks (33.33 secs)
Stuff tags
Metallic, Woody
Resources to make
Stuff 75 + Wood 20
Deconstruct yield
Stuff 37 - 38 + Wood 10
Destroy yield
Stuff 18 - 19 + Wood 5

A butcher table is a production bench for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. A better version of the butcher spot. The Skill associated with it is Cooking


Constructing a butcher table requires Stuff 75 Stuff (Metallic/Woody), Wood 20 Wood and 2,000 ticks (33.33 secs) of work.


Cleanliness & filth

Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more.[Fact Check Needed] A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.


This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Only use as a last resort unless you have a colony full of cannibals. Pawns can distinguish the meat source but don't bother much about the leader source. After butchering, about 85 human meat and 47 human leather is dropped (depending on the size of the corpse and on Butchery Efficiency). If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:

  • The Colony butchers humans (all colonists suffer).
    • Butchers get an additional penalty.
  • Eat raw human meat or meals that contain human meat. (-25 for raw (stacks 3 times), -20 for cooked (stacks 3 times), but a +15 for cannibals eating cooked meals, and +20 for cannibals eating raw meat)
    • These mood debuffs are negated by people with certain traits.
  • People also get a negative opinion of the butcher.
  • Name Materials Work to Make Type
    50× Kibble Kibble 1 Nutrition (Non-vegan) + 1 Nutrition (Vegan/hay) 000,450 ticks (7.5 secs) Food - Meal
  • Analysis

    Should be built asap. Should be kept in a different room to the kitchen. Can be placed in the freezer to prevent needing to travel, but inflicts a work speed penalty that makes it usually not worth it.

    Material table

  • Material Stuff cost Beauty Work to Build HP Flamma­bility Market Value
    Wooden Butcher table 75 Wood 0 001,400 ticks (23.33 secs) 117 100% 00,119,00 Silver
    Golden Butcher table 750 Gold 20 001,800 ticks (30 secs) 108 40% 07,530,00 Silver
    Plasteel Butcher table 75 Plasteel 0 004,400 ticks (1.22 mins) 504 0% 00,715,00 Silver
    Silver Butcher table 750 Silver 6 002,000 ticks (33.33 secs) 126 40% 00,780,00 Silver
    Steel Butcher table 75 Steel 0 002,000 ticks (33.33 secs) 180 40% 00,174,00 Silver
    Uranium Butcher table 75 Uranium 0 003,800 ticks (1.06 mins) 450 0% 00,490,00 Silver
  • Assuming Normal quality, for the effect of other qualities, see Quality.

    Version history