Drug lab
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason. |
Drug lab
A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 120
- Flammability
- 100%
- Path Cost
- 50
Building
- Size
- 3 ˣ 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Facility
- Tool cabinet
Creation
- Required Research
- Drug production
- Skill Required
- Construction 4
- Work To Make
- 3,500 ticks (58.33 secs)
- Stuff Tags
- Metallic, Woody
The drug lab is a production building that allows the crafting of medicine and a number of drugs.
Acquisition[edit]
Drug labs can be constructed once the Drug production research project has been completed. They require 50 Stuff (Metallic/Woody),
75 Steel,
6 Components, 3,500 ticks (58.33 secs) of work, and a Construction skill of 4.
Despite the Intellectual skill being the primary factor in using a lab, the building of one does not rely on it.
Summary[edit]
Colonists that are incapable of Intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture, such as smokeleaf joints. Colonists must also be assigned to the Craft work type to use the lab.
The following items can be crafted at the drug lab:
Analysis[edit]
The ability to craft industrial medicine can be very useful, but while two of the ingredients (herbal medicine and 3 cloth) can be simply grown, neutroamine must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material.
Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing Yayo or Flake can be hugely profitable.
While most drugs require the lab to manufacture them, smokeleaf joints can also be made at a crafting spot, however this takes twice as long due to the crafting spot's workspeed penalty. Smokeleaf joints are the only product made at this bench that is dependent on the crafter's Drug Cooking Speed stat (i.e. their Cooking skill) rather than their Drug Synthesis Speed stat (i.e. their Intellectual).
Material table
Material | Stuff cost | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Wooden Drug lab | 50 ![]() |
0 | ticks (40.83 secs) | 2,45078 | 100% | ![]() | 405
Golden Drug lab | 500 ![]() |
20 | ticks (52.5 secs) | 3,15072 | 40% | ![]() | 5,345
Plasteel Drug lab | 50 ![]() |
0 | ticks (2.14 mins) | 7,700336 | 0% | ![]() | 810
Silver Drug lab | 500 ![]() |
6 | ticks (58.33 secs) | 3,50084 | 40% | ![]() | 845
Steel Drug lab | 50 ![]() |
0 | ticks (58.33 secs) | 3,500120 | 40% | ![]() | 440
Uranium Drug lab | 50 ![]() |
0 | ticks (1.85 mins) | 6,650300 | 0% | ![]() | 660
Assuming Normal quality, for the effect of other qualities, see Quality.