Charge lance

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Charge lance

Charge lance

"A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail."

Market Value
1355 Silver.png
8 kg
Armor penetration
102 ticks (1.7 secs)
162 ticks (2.7 secs)
29.9 tile(s)
65% - 85% - 85% - 75%
Avg. accuracy
120 (m/s)
Burst Count
1 (per burst)
6.82 (5.42)
Stopping power
Work To Make
60,000 ticks (16.67 mins)
Resources to make
Plasteel 60 + Advanced component 3

The charge lance is a heavy, single-shot ranged weapon which deals a high amount of damage per shot; slightly longer time between shots; long range and high overall accuracy.


Charge lances can be produced at a fabrication bench with a minimum crafting skill of 9 once the pulse-charged munitions research has been completed; from 60 plasteel, 3 advanced components and 60,000 ticks (16.67 mins) of work. Charge lances can also be purchased from outlander and orbital combat suppliers, as well as outlander settlements.

Although lancers use charge lances, they don't get dropped when the lancer dies. Therefore, there's no way to acquire charge lances from raiders.


The charge lance deals the highest amount of damage per shot out of all non-explosive ranged weapons in the game, and therefore has gained quite the reputation for dismembering and outright killing people alongside the pila and sniper rifle. This is combined with the highest projectile velocity ingame, as well as decent range and accuracy. Stopping power is also good: high enough to stagger humans, as well as slightly larger creatures such as cougars and all insectoid variations.

As a result of its high damage, armor penetration is also good. This therefore makes the charge lance quite a solid weapon against more heavily-armored opponents such as mechanoids or lategame raiders.

Rate of fire is quite slow; slower than the bolt-action rifle and significantly slower than the charge rifle, but significantly faster than the sniper rifle. Damage output is rather poor at shorter ranges and middle-of-the-road at medium range. Also, similarly to the charge rifle, the charge lance is very difficult to acquire until lategame since it's expensive to produce and impossible to get from raiders.

In terms of usage in combat, the charge lance is best suited as a medium-to-long-range support weapon (especially against heavily-armored targets), or in field combat. The charge lance can also be used as a powerful hunting weapon.

Against an unarmored human, a charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~16.6 seconds average) to incapacitate that human from pain shock.

Overall, the charge lance is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.

Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Barrel Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 50.00% 4.50

Quality Table

Quality Damage AP Accuracy
Market Value
Awful Charge lance 30 45% 52% 68% 68% 60% 6.82 3.55 4.64 4.64 4.09 Silver 675
Poor Charge lance 30 45% 59% 77% 77% 68% 6.82 4.02 5.25 5.25 4.64 Silver 1015
Normal Charge lance 30 45% 65% 85% 85% 75% 6.82 4.43 5.8 5.8 5.12 Silver 1355
Good Charge lance 30 45% 72% 94% 94% 83% 6.82 4.91 6.41 6.41 5.66 Silver 1695
Excellent Charge lance 30 45% 78% 100% 100% 90% 6.82 5.32 6.82 6.82 6.14 Silver 2030
Masterwork Charge lance 37.5 56.25% 88% 100% 100% 100% 8.53 7.5 8.53 8.53 8.53 Silver 3355
Legendary Charge lance 45 67.5% 98% 100% 100% 100% 10.23 10.03 10.23 10.23 10.23 Silver 4355

For the full effects of qualities, see Quality.

Version history

In Beta 19 it received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe allowing humans to use them.

In 1.1 its range and long range accuracy was nerfed (37 --> 30; 80% --> 75%).